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Old March 10th, 2012, 11:33 AM
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Soyweiser Soyweiser is offline
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Default Re: Questions by a MP Newb

I get what you are trying to say. But your math is simply wrong. getting 3-4 provinces more than your enemies is a 30-40% overall increase in gold. (Assuming normal 10 provinces each). Not 400% (or 320% or whatever).

Add to that the upkeep and hiring costs of the armies, the replacement cost of units that get killed by the barbs. Temples, forts under construction. Costs you lose by getting pd killed again and again. population loss by events (10% each time) increase of unrest by the attacks in your lands. And the amount of gold you get isn't that great.

Saying and then defending some sort of magical 400% increase is stupid.

The only real bonuses the additional provinces give are denial of those provinces to your enemies, and sites (and thus gems).

The huge horde of barbarians and the normal one get unlocked at turn 10 and 5. So both of them are available early game.

And having one or more SCs tied up fighting random invasions is a huge cost.
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Old March 10th, 2012, 11:59 AM

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Default Re: Questions by a MP Newb

Quote:
Originally Posted by Soyweiser View Post
I get what you are trying to say. But your math is simply wrong.
You obviously don't get what I'm saying. Ok really simple now:

I'll give an example. You have a 10 provinces. each one of them produces 100 gold. Then you get a barbarian attack(reducing the population of 1 province by 10% for each turn it stays there).
It takes you 2 turns to deal with an invasion. So that is 20% less population from one of your provinces. Now you have 9 provinces producing 100 gold and 1 producing 80. ok?
That process happens every 5 turns. so by turn 10 one more province would have 80 gold income rather than 100. So that is 20% loss of the income of ONE PROVINCE every 5 turns. By turn 80 of the game time, because of the barbarian attacks happening every 5 turns that would make you have a 320% loss of the income of ONE PROVINCE = 320 gold less. (obviously not accurate but for the purpouse of giving you example) So your income by turn 80 having 10 provinces that initailly produced 1000 gold would be 680. So we are at turn 80 and your income has dropped by 320% of the income of ONE PROVINCE. That is an overall income drop of about 30%(not accurate).

Now about the case where you convert those misfortune scales into 4 more provinces. I

if you get 4 more provinces producing 100 gold(generic province lets say) that would mean that you'd be getting 1400 gold.
After the first barbarian attack(as with the example above) you would be getting 1380 gold. After 80 turns of barbarian attacks you'd be getting 1080 gold. So overall if you manage to convert those 80 points of design scales into 4 more provinces you'd overall be getting more gold than with taking misfortune even at turn 80.(and then you can convert that gold you have gotten into much more)
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Old March 10th, 2012, 12:09 PM

bbz bbz is offline
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Default Re: Questions by a MP Newb

Quote:
Originally Posted by Soyweiser View Post
I get what you are trying to say. But your math is simply wrong. getting 3-4 provinces more than your enemies is a 30-40% overall increase in gold. (Assuming normal 10 provinces each). Not 400% (or 320% or whatever).

Add to that the upkeep and hiring costs of the armies, the replacement cost of units that get killed by the barbs. Temples, forts under construction. Costs you lose by getting pd killed again and again. population loss by events (10% each time) increase of unrest by the attacks in your lands. And the amount of gold you get isn't that great.

Saying and then defending some sort of magical 400% increase is stupid.

The only real bonuses the additional provinces give are denial of those provinces to your enemies, and sites (and thus gems).

The huge horde of barbarians and the normal one get unlocked at turn 10 and 5. So both of them are available early game.

And having one or more SCs tied up fighting random invasions is a huge cost.
I agree about it having costs like replacement for units and other stuff but I was just showning that its not as bad as you presented it to be. And I'd take denying 6.4 (assuming default 40% magic sites and that each magic site produces 1 gem) gem income to my enemy for 80 turns(that is 512 gems) than all the gold you loose by replacing army members(if you are loosing any but with a good precision strike you shouldnt be loosing many)(with 512 gems you can have 5 well equipted SC's patrolling by turn 80 and you only need 2 to cover everything)

About the upkeep, you cannot really disband your early game expansion armies so you loose that upkeep even if you dont get the attacks, getting attacks actually can reduce your upkeep(suicide unwanted units with high upkeep if you insist about being precise about the upkeep.) (That is assuming you are at peace) Otherwise having 1 army at the back ensuring you recapture provinces might be troublesome.
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