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March 12th, 2012, 10:24 AM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Scenarios for the next patch
OK here it is,
Kursk, 7 battles, Fixed core based on 8 Kompanie(Tigers), 2nd Pz Rgt of 2nd SS PzGren Div "Das Reich". This Campaign is semi-historical and culminates in the Epic tank battle of Prokhorovka (which I will post here by tomorrow as a stand alone scenario). This is the first user campaign I have designed on my own. I have more than 200 hours invested. I hope everyone enjoys it because I certainly did.
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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March 12th, 2012, 10:40 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Scenarios for the next patch
Pebbles in the flood
Date: June 28, 1944
Battle Location: Near Minsk, Belorussia
Battle Type: Germany delay vs Russia advance
Commander, I'm not going to lie to you: The situation is bad. We are getting conflicting reports by retreating troops, but it seems the Russians have broken through our lines in several places. Russian tanks and motorised infantry are heading for our rear areas, hoping to encircle our troops. It is imperative to deny them use of important bridges and crossroads.
The heavy Tiger tanks and Panzergrenadiers of Kampfgruppe von Saucken are on their way to stabilize the situation. Until they reach your position, you will have to delay the superior Russian forces using what you have at your disposal.
You have several second line formations under your command: A depleted company of pioneers is on its way to take up blocking positions. They were supposed to fix roads in the rear areas, but now they will have to demonstrate their fighting abilities. They have acquired two aa guns and a captured Russian field gun.*
Elements of a security division and a unit Feldjaeger (military police) have already taken up positions in a village in the south, guarding the bridge there. They are determined to fight, but lack all but the most basic of anti tank weapons.
A Luftwaffe Flak battery is dug in on one of the hills in our rear. Their guns could be useful, but they are sighted for anti air operations. The battery lacks motorisation to move the guns. Use any truck or wagon you can find to bring these guns into a more favorable position. The battery also has a security detachment that could fight as infantry.
The beaten remnants of front divisions are still retreating towards your position. Feel free to incorporate them into your defense in whatever way you wish. However, be careful! There are reports of Russians using captured tanks and uniforms, posing as retreating German troops. Don't let the bolshevists fool you!
It is of vital importance, that the Russians are delayed long enough for our tanks to arrive. Get to it!
Notes: If played against the AI the human player should take the Germany side.
Design by: Ts4EVER
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March 12th, 2012, 03:04 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Scenarios for the next patch
Here is Prokhorovka as a stand alone scenario.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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March 13th, 2012, 09:19 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,617
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
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Re: Scenarios for the next patch
Quote:
Originally Posted by Ts4EVER
Pebbles in the flood
Design by: Ts4EVER
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Good scenario. It kept me guessing and the battle focus moves about 5 times
Don
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March 13th, 2012, 03:03 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Scenarios for the next patch
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Ts4EVER
Pebbles in the flood
Design by: Ts4EVER
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Good scenario. It kept me guessing and the battle focus moves about 5 times
Don
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Thanks! I wanted to capture the feeling of chaos and desperation the german must have felt after the Soviets sliced through their lines during Operation Bagration. I hope I succeeded.
I have some more scenarios in the pipeline, but polishing them up might take a day or two.
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March 14th, 2012, 08:33 PM
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Private
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Join Date: Feb 2011
Location: Edmonton, AB
Posts: 23
Thanks: 11
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Re: Scenarios for the next patch
Ts,
I'm a bit puzzled by the German Setup.
Why are the 4x E unit (Feldgarme) Trucks, the H2 Pak40 and the N1,N2 76.3 Pak & their associated trucks in the Zero hex (the grey western border) at start??
Even though they are in the initial at-start units.
They are just not accessible/usable from these positions.
Otherwise, looks like a challenging scenario.
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March 14th, 2012, 09:39 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Scenarios for the next patch
I didn't want them to be usable, but there are no single at gun units or a feldgendarm unit without trucks. Is there another way to deal with this problem?
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March 14th, 2012, 10:09 PM
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Private
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Join Date: Feb 2011
Location: Edmonton, AB
Posts: 23
Thanks: 11
Thanked 2 Times in 2 Posts
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Re: Scenarios for the next patch
Quote:
Originally Posted by Ts4EVER
I didn't want them to be usable, but there are no single at gun units or a feldgendarm unit without trucks. Is there another way to deal with this problem?
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Thats an easy fix.
Just buy an extra Sec/Plt, assign the units that you don't want to use to it using the reassign button in Editor (arrow button near right top), and delete the extra Sec/Plt. Problem solved.
Cheers! 
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March 16th, 2012, 09:59 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,617
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
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Re: Scenarios for the next patch
Quote:
Originally Posted by Ts4EVER
Design by: Ts4EVER
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I need your full name for the game guide. You can post it here or PM me
Don
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March 16th, 2012, 11:04 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Scenarios for the next patch
Tobias Sorger
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