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  #1  
Old March 12th, 2012, 10:24 AM

Cameronius Cameronius is offline
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Default Re: Scenarios for the next patch

OK here it is,
Kursk, 7 battles, Fixed core based on 8 Kompanie(Tigers), 2nd Pz Rgt of 2nd SS PzGren Div "Das Reich". This Campaign is semi-historical and culminates in the Epic tank battle of Prokhorovka (which I will post here by tomorrow as a stand alone scenario). This is the first user campaign I have designed on my own. I have more than 200 hours invested. I hope everyone enjoys it because I certainly did.
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File Type: zip Kursk.zip (935.5 KB, 256 views)
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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  #2  
Old March 12th, 2012, 10:40 AM

Ts4EVER Ts4EVER is offline
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Default Re: Scenarios for the next patch

Pebbles in the flood

Date: June 28, 1944

Battle Location: Near Minsk, Belorussia

Battle Type: Germany delay vs Russia advance

Commander, I'm not going to lie to you: The situation is bad. We are getting conflicting reports by retreating troops, but it seems the Russians have broken through our lines in several places. Russian tanks and motorised infantry are heading for our rear areas, hoping to encircle our troops. It is imperative to deny them use of important bridges and crossroads.

The heavy Tiger tanks and Panzergrenadiers of Kampfgruppe von Saucken are on their way to stabilize the situation. Until they reach your position, you will have to delay the superior Russian forces using what you have at your disposal.

You have several second line formations under your command: A depleted company of pioneers is on its way to take up blocking positions. They were supposed to fix roads in the rear areas, but now they will have to demonstrate their fighting abilities. They have acquired two aa guns and a captured Russian field gun.*

Elements of a security division and a unit Feldjaeger (military police) have already taken up positions in a village in the south, guarding the bridge there. They are determined to fight, but lack all but the most basic of anti tank weapons.

A Luftwaffe Flak battery is dug in on one of the hills in our rear. Their guns could be useful, but they are sighted for anti air operations. The battery lacks motorisation to move the guns. Use any truck or wagon you can find to bring these guns into a more favorable position. The battery also has a security detachment that could fight as infantry.

The beaten remnants of front divisions are still retreating towards your position. Feel free to incorporate them into your defense in whatever way you wish. However, be careful! There are reports of Russians using captured tanks and uniforms, posing as retreating German troops. Don't let the bolshevists fool you!

It is of vital importance, that the Russians are delayed long enough for our tanks to arrive. Get to it!


Notes: If played against the AI the human player should take the Germany side.


Design by: Ts4EVER
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  #3  
Old March 12th, 2012, 03:04 PM

Cameronius Cameronius is offline
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Default Re: Scenarios for the next patch

Here is Prokhorovka as a stand alone scenario.
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  #4  
Old March 13th, 2012, 09:19 AM
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DRG DRG is offline
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Default Re: Scenarios for the next patch

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Originally Posted by Ts4EVER View Post
Pebbles in the flood

Design by: Ts4EVER
Good scenario. It kept me guessing and the battle focus moves about 5 times

Don
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  #5  
Old March 13th, 2012, 03:03 PM

Ts4EVER Ts4EVER is offline
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Default Re: Scenarios for the next patch

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Ts4EVER View Post
Pebbles in the flood

Design by: Ts4EVER
Good scenario. It kept me guessing and the battle focus moves about 5 times

Don
Thanks! I wanted to capture the feeling of chaos and desperation the german must have felt after the Soviets sliced through their lines during Operation Bagration. I hope I succeeded.
I have some more scenarios in the pipeline, but polishing them up might take a day or two.
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Old March 14th, 2012, 08:33 PM

AxisWarlord AxisWarlord is offline
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Default Re: Scenarios for the next patch

Ts,

I'm a bit puzzled by the German Setup.

Why are the 4x E unit (Feldgarme) Trucks, the H2 Pak40 and the N1,N2 76.3 Pak & their associated trucks in the Zero hex (the grey western border) at start??
Even though they are in the initial at-start units.
They are just not accessible/usable from these positions.

Otherwise, looks like a challenging scenario.
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  #7  
Old March 14th, 2012, 09:39 PM

Ts4EVER Ts4EVER is offline
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Default Re: Scenarios for the next patch

I didn't want them to be usable, but there are no single at gun units or a feldgendarm unit without trucks. Is there another way to deal with this problem?
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  #8  
Old March 14th, 2012, 10:09 PM

AxisWarlord AxisWarlord is offline
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Default Re: Scenarios for the next patch

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Originally Posted by Ts4EVER View Post
I didn't want them to be usable, but there are no single at gun units or a feldgendarm unit without trucks. Is there another way to deal with this problem?
Thats an easy fix.

Just buy an extra Sec/Plt, assign the units that you don't want to use to it using the reassign button in Editor (arrow button near right top), and delete the extra Sec/Plt. Problem solved.

Cheers!
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  #9  
Old March 16th, 2012, 09:59 AM
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Default Re: Scenarios for the next patch

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Design by: Ts4EVER



I need your full name for the game guide. You can post it here or PM me


Don
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  #10  
Old March 16th, 2012, 11:04 AM

Ts4EVER Ts4EVER is offline
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Default Re: Scenarios for the next patch

Tobias Sorger
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