Re: Map Size
There are at least three factors involved in choosing a map size for me: force size, force composition, and opponent. I've never tried to directly relate any of these factors to points although I suppose it could be done.
I usually use somewhere between a company and an understrength battalion for my core force since I prefer smaller battles. If I'm using an infantry heavy force, then a frontage of as small as 30 hexes is workable. With a highly mobile force I prefer a wider frontage, usually 60 hexes - otherwise the force mobility isn't worth as much.
When it comes to depth, against the AI with a mix of armor and infantry I find that a 60 hex depth is a good choice. With an 80 hex depth the AI's infantry tends to be too far separated from its armor. If I turn on armor heavy, then 80 hex depth is more interesting. If the enemy force is predominately infantry an 80 hex depth works fine too, especially for larger battles.
Historically, I'd go with Andy's info but realize that in some periods and some fronts units were sometimes assigned a much wider frontage, especially when on the defensive. Keep in mind though that the AI doesn't seem to do as well in sparse settings.
Last edited by Brian61; March 13th, 2012 at 04:26 PM..
|