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  #1  
Old March 14th, 2012, 03:11 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Could some nuclear weapons be simulated in WinSPMBT?

Well this will be it for me here, I agree we don't need these or chemical weapons here. The arty I agree can cause enough grief and sometimes for the user as well. I think I proved my case that the CM weapons as modeled are under rated as compared the reality of the real world by using several USA references in the great debate on CM arty almost 2yrs ago now. See the thread by the same name started by IMP, also there's another one from about 5yrs ago dealing with the same topic. The weapon I'm most familiar with beside the D5 TRIDENT Msl. is the BGM-109A TLAM-N w/W80 200kt warhead. Maybe someone can break down the math of the games standard map size meters = kilometers (See the time I'm just to Dam...tired to do the math.). Take that number of kms and compare it to table one of ref one and besides Dons no way no how basic answer you'll see why it's impractical for this game overall. Continue down the tables and it only gets worse, EPM, Radcon, Fallout etc. Based on the above weapon I mentioned at 200kt with a 1.6km total destruction zone, I'm thinking game over in what would have to be a legitimate weapon to be game included if the nuclear option was allowed.
http://docrob.tripod.com/nukes.html
http://missilethreat.com/cruise/id.1...ise_detail.asp
http://missilethreat.com/cruise/
http://www.ausairpower.net/TE-Cruise-Missiles-1985.html


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Pat
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Old March 18th, 2012, 11:16 PM
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Default Re: Could some nuclear weapons be simulated in WinSPMBT?

Can this be put into the dead horses bin, so its carcass won't be beaten any more? AFAIAC, nuclear weapons don't belong in SPMBT, shouldn't be in SPMBT, and I hope never to see them.

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Old March 19th, 2012, 01:04 PM
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Fallout Re: Could some nuclear weapons be simulated in WinSPMBT?



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Old March 19th, 2012, 01:43 PM

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Default Re: Could some nuclear weapons be simulated in WinSPMBT?

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