Quote:
Originally Posted by bbz
No worries its a good place to learn things, and I learnt a lot thx to Valerius and the other guys  so thx for the help still I'd like some input on how to stop those thugs having access to only death and air lets say.
Would skellyspam work agianst an army supported by those thugs?(since you mentioned skelly spam)(coz I don't think it would) I guess in a mage for mage situations skellyspam will work so I'll try that.
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You are going to have to consider what research you have and how your opponent is scripting his thugs. Mindhunt is a hard counter, but barring that, everything else might work or might not. Which is the whole point of the game right?
That said, 1/3 of your Fomorian kings have D3. Give them a skull staff and they can cast drain life. As mentioned earlier, drain life destroys low hp living thugs. You can cast it forever, and the AI will cast it even after your scripting runs out. Skellyspam is more for nations with cheaper, recruit anywhere death mages, since you need critical mass. But if you happen to have critical mass anyway, like defending your capital, it'll work fine.
Also, if you are facing
armies backed up by thugs, it's vulnerable to being destroyed by routing. Once the troops die, the low hp thugs will run, and die if you can cut off retreat. Any normal tactic can do this, since it's not possible to make normal troops immune to anything. Fomoria is also exceptionally good at destroying enemies with routing since it has cloud trapezing SCs and the ability to cast wailing winds.