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  #1  
Old March 25th, 2012, 04:59 PM

Kurt Montandon Kurt Montandon is offline
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Default Re: Getting the AI to stay in position?

Quote:
Originally Posted by Mobhack View Post
- ensure all objectives belong to the AI, not the enemy or they will toddle off hunting these.
Yeah, I finally figured that one out right after I posted ...

Quote:
- set the AI formation's reaction turns to a reasonably large number (e.g. half the game length or a little more), especially if you forgot the first point!. Any "never movers" will obviously require a relatively high reaction turn value, and any you want to have charge off early, a low number.
And that right there is exactly what I was looking for, and completely overlooked. Thank you.
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Old March 27th, 2012, 12:16 AM

Cameronius Cameronius is offline
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Default Re: Getting the AI to stay in position?

In some scenarios you may want change the unit data for some units and set movement points to 0. This good for very long scenarios. I found that defenders will start moving after about turn 50 regardless of their reaction turn setting. Also good for simulating dug in tanks.
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