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August 5th, 2002, 02:20 AM
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National Security Advisor
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Re: Suicidal Ships?
They sat there and took it for *7 combats*. getting picked off one-by-one. Simultanious game, and I gave them a move order, not attack.
Phoenix-D
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Phoenix-D
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August 5th, 2002, 04:08 AM
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Re: Suicidal Ships?
Is it possible one of them took a hit in the first combat of the new turn that slowed the whole fleet down to a crawl (bridge, life support, or crew quarters)?
PvK
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August 5th, 2002, 04:21 AM
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Re: Suicidal Ships?
It would have to have taken out all the ship's engines to do that, given that they were only one sector away.possible though.
Oh well. If this wasn't a Proportions game, I think I'd go back in with a bunch of planetary napalm and PDCs..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 5th, 2002, 05:14 AM
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National Security Advisor
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Re: Suicidal Ships?
I think if you lose your bridge, speed drops to one, which would mean the fleet would have to Last practically the whole strategic turn before it moved to the homeworld. I think losing life support and crew quarters each halve speed, as well. (Each condition either halves or slows to 1, but I don't remember which does which.) So, that would be my guess.
PvK
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August 5th, 2002, 05:53 AM
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Shrapnel Fanatic
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Re: Suicidal Ships?
Losing Bridge:
1/2 movement.
Losing all crew quarters:
1/2 movement.
Losing all lifesupport:
1/4 movement.
Being able to decimate a fleet because you crippled the leader's movement:
Priceless. 
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August 5th, 2002, 06:23 AM
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Re: Suicidal Ships?
Quote:
Originally posted by Suicide Junkie:
Being able to decimate a fleet because you crippled the leader's movement:
Priceless.
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ROFLOL Oh that's classic SJ. I love it. Someone should make a whole list of stuff like that for the SEIV universe. That'd be great. I'll if I can come up with some myself.
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They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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August 5th, 2002, 08:59 PM
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Re: Suicidal Ships?
Quote:
Simultanious game, and I gave them a move order, not attack.
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There's your problem. In a simultaneous game, you have to use the Attack order to enter a sector containing hostiles; ships with the Move order will just stop (or sometimes "dance" back and forth between two adjacent sectors). The only exception I can think of is when you move through a warp point and run into defenders which the moving ships didn't know were there.
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