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August 5th, 2002, 04:21 AM
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Re: Suicidal Ships?
It would have to have taken out all the ship's engines to do that, given that they were only one sector away.possible though.
Oh well. If this wasn't a Proportions game, I think I'd go back in with a bunch of planetary napalm and PDCs..
Phoenix-D
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Phoenix-D
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August 5th, 2002, 05:14 AM
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Re: Suicidal Ships?
I think if you lose your bridge, speed drops to one, which would mean the fleet would have to Last practically the whole strategic turn before it moved to the homeworld. I think losing life support and crew quarters each halve speed, as well. (Each condition either halves or slows to 1, but I don't remember which does which.) So, that would be my guess.
PvK
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August 5th, 2002, 05:53 AM
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Shrapnel Fanatic
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Re: Suicidal Ships?
Losing Bridge:
1/2 movement.
Losing all crew quarters:
1/2 movement.
Losing all lifesupport:
1/4 movement.
Being able to decimate a fleet because you crippled the leader's movement:
Priceless. 
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August 5th, 2002, 06:23 AM
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Re: Suicidal Ships?
Quote:
Originally posted by Suicide Junkie:
Being able to decimate a fleet because you crippled the leader's movement:
Priceless.
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ROFLOL Oh that's classic SJ. I love it. Someone should make a whole list of stuff like that for the SEIV universe. That'd be great. I'll if I can come up with some myself.
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They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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August 5th, 2002, 08:59 PM
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Re: Suicidal Ships?
Quote:
Simultanious game, and I gave them a move order, not attack.
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There's your problem. In a simultaneous game, you have to use the Attack order to enter a sector containing hostiles; ships with the Move order will just stop (or sometimes "dance" back and forth between two adjacent sectors). The only exception I can think of is when you move through a warp point and run into defenders which the moving ships didn't know were there.
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August 5th, 2002, 09:23 PM
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National Security Advisor
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Re: Suicidal Ships?
Quote:
Originally posted by capnq:
There's your problem. In a simultaneous game, you have to use the Attack order to enter a sector containing hostiles; ships with the Move order will just stop (or sometimes "dance" back and forth between two adjacent sectors). The only exception I can think of is when you move through a warp point and run into defenders which the moving ships didn't know were there.
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No, this can't be right. I use the "move to" order all the time when attacking planets in simultaneous games. More out of habit than any particular reason really. But move to works just fine when attacking stationary targets.
Geo
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August 5th, 2002, 10:56 PM
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National Security Advisor
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Re: Suicidal Ships?
"There's your problem. In a simultaneous game, you have to use the Attack order to enter a sector containing hostiles; ships with the Move order will just stop (or sometimes "dance" back and forth between two adjacent sectors). The only exception I can think of is when you move through a warp point and run into defenders which the moving ships didn't know were there."
No.. they only do the dance when you don't SPECIFICALLY tell them to move to that square. If you give a move-to order to a square with enemies, they'll go there.
Phoenix-D
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Phoenix-D
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- Digger
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