Re: New component and screwy design
Spoke too soon...
I moved the component to the bottom of the components.txt file so as not to screw up any compnent-order issues. No biggie if the AI doesn't use it - its only a memo saver for myself.
But after making that change and starting a *new* game, all the AI had Gas Giant colonization tech but not their native colonization tech. This was a low tech game, so an Ice race would start with Ice colony tech, etc...but that didn't happen. All the AI races had Gas tech and nothing else, and wouldn't built gas colony ships, even though they designed them! I finally switched the computer control off for the AI to figure out what was happening and discovered this.
As soon as I removed the uni-colony component from the bottom of the components.txt file and started a new game everything went back to normal.
This is no biggie - I was just trying to save on notes during the game, but can someone explain what I did wrong?
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