|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

March 8th, 2012, 03:59 PM
|
Corporal
|
|
Join Date: Jul 2005
Location: Tucson, AZ
Posts: 142
Thanks: 92
Thanked 7 Times in 4 Posts
|
|
Airborne Woes
Desire to drop US Para units post 2006 and seem to only be able to drop infantry units, even though other units are labeled 'Abn'.
For example, obat12-USA Formation 052 Abn Tank Sec. This unit has no air transport assigned according to Mobhack and the in game unit screen. I've tried:
1) buying a unit and putting in on one of the C-130s that comes with the Para Plt (A)
- the tank is invisible in the Deployment Screen and while seemingly I can load the invisible tank (the C-130 shows carrying capacity used)and it seems to drop; it remains invisible and unusable, although I seen to have air dropped its crew.
2) changing the Formation values in Mobhack so the formation has an aircraft assigned.
- same problem as above.
3) changing the Formation values in Mobhack so the formation has an aircraft assigned and set the Purchase Screen to 5 - Air Transport + Troops, imitating the settings for Formation 137 Para Platoon (A).
- the Abn Tank Sec vanishes from the Purchase Screen.
Anyone have an idea as to what I'm doing wrong?
|

March 9th, 2012, 12:49 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,986
Thanks: 478
Thanked 1,921 Times in 1,249 Posts
|
|
Re: Airborne Woes
As Imp has stated, since you have invisible icons then you probably have not upgraded, or have missed a patch.
If your vehicle does not split into crew + vehicle and drop separately requiring combination post the drop - you definitely have not upgraded the game.
As to the airborne tank section, If you want to drop those then buy a transport aircraft unit from the misc section. The [A] and {G} formations are merely there for convenience with assigned planes.
(Just tested, buying 2 striker gun system air section and a 2 Hercules section. All dropped properly, but the enemy shot the crews to pieces )
Andy
|

March 9th, 2012, 02:30 PM
|
Corporal
|
|
Join Date: Jul 2005
Location: Tucson, AZ
Posts: 142
Thanks: 92
Thanked 7 Times in 4 Posts
|
|
Re: Airborne Woes
Thanks, I must have an upgrade problem I didn't know I had. I had tried to buy a section of transport aircraft and didn't see them available for purchase.
Will relook my upgrade situation.
|

March 31st, 2012, 01:01 AM
|
Private
|
|
Join Date: Feb 2012
Posts: 26
Thanks: 6
Thanked 2 Times in 2 Posts
|
|
Re: Airborne Woes
Along the same lines - I'm doing a 1985 scenario involving air-dropped Sheridans. So the crews and tanks drop separately now ... OK, fine. But is there any new way to recrew the tanks than just "put them in the same hex and wait"? Because that seems vaguely unfair when the separation is deliberate, rather than panicked.
|

March 31st, 2012, 01:34 AM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,986
Thanks: 478
Thanked 1,921 Times in 1,249 Posts
|
|
Re: Airborne Woes
Quote:
Originally Posted by Kurt Montandon
Along the same lines - I'm doing a 1985 scenario involving air-dropped Sheridans. So the crews and tanks drop separately now ... OK, fine. But is there any new way to recrew the tanks than just "put them in the same hex and wait"? Because that seems vaguely unfair when the separation is deliberate, rather than panicked.
|
In the running game, crews recombine in the admin phase at turn end, and that comes after you hit the end turn button. And you can only deliberately recombine, as crews need to be pinned or better to do so.
In the scenario deployment, you can recombine immediately with the key command if you need them together.
Cheers
Andy
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|