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  #1  
Old August 5th, 2002, 09:35 PM
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Default Re: The Power of Stellar Manipulation

Actually I've always thought these components were too expensive (Hmmm so maybe MM found a happy medium?) Although most of the multiplayer games I've played have either been over or else one player has a major lead by the time these components get used.
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  #2  
Old August 5th, 2002, 09:40 PM
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Default Re: The Power of Stellar Manipulation

* falls out of bed with a start

Humph! They certainly seem dashed expensive to me! The little buggers take YEARS to build... Though, I do see your point. Maybe have them consume massive amounts of supplies (due to the extreme physical requirements of such a task) requiring large ships to hold enough supplies and frequent resupply stops? You could certainly add this property yourself if you feel the need.
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Old August 5th, 2002, 09:45 PM

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Default Re: The Power of Stellar Manipulation

Heh - yeah, maybe they seem cheap to me because it's just me and one computer player left with a single warp-point separating our empires. I really have no other attack fleet built at this point, so maybe the economy of playing "real" people makes it much more prohibitive to build in the first place.
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Old August 5th, 2002, 09:53 PM
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Default Re: The Power of Stellar Manipulation

Unless you have some major maintenance reduction, then you'll spend 15-25k or more in maintenance per turn.
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Old August 5th, 2002, 10:50 PM
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Default Re: The Power of Stellar Manipulation

Quote:
Originally posted by Lord_Shleepy:
Maybe have them consume massive amounts of supplies (due to the extreme physical requirements of such a task) requiring large ships to hold enough supplies and frequent resupply stops?
Actually this would be no good what-so-ever. Maybe if you had the tech to make planets BEFORE you had the Q-reactor. Once you research that it doesn't change a thing as far as supplys go. So this would only help if you research the planet creator before the Q-reactor.
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Old August 6th, 2002, 12:44 PM
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Default Re: The Power of Stellar Manipulation

I may be missing something but was't it fixed in some patch that "destroy on use" components now require space yards to repair - repair bay is insufficient. But it was long time I used stellar manipulation - Proportions games are veery long.
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Old August 7th, 2002, 01:49 AM
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Default Re: The Power of Stellar Manipulation

IIRC only emergency resupply and emergency propulsion need a space yard. I am sure that stellar manipulation does not.

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