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  #1  
Old August 5th, 2002, 09:40 PM
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Default Re: The Power of Stellar Manipulation

* falls out of bed with a start

Humph! They certainly seem dashed expensive to me! The little buggers take YEARS to build... Though, I do see your point. Maybe have them consume massive amounts of supplies (due to the extreme physical requirements of such a task) requiring large ships to hold enough supplies and frequent resupply stops? You could certainly add this property yourself if you feel the need.
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Old August 5th, 2002, 09:45 PM

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Default Re: The Power of Stellar Manipulation

Heh - yeah, maybe they seem cheap to me because it's just me and one computer player left with a single warp-point separating our empires. I really have no other attack fleet built at this point, so maybe the economy of playing "real" people makes it much more prohibitive to build in the first place.
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Old August 5th, 2002, 09:53 PM
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Default Re: The Power of Stellar Manipulation

Unless you have some major maintenance reduction, then you'll spend 15-25k or more in maintenance per turn.
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Old August 5th, 2002, 10:50 PM
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Default Re: The Power of Stellar Manipulation

Quote:
Originally posted by Lord_Shleepy:
Maybe have them consume massive amounts of supplies (due to the extreme physical requirements of such a task) requiring large ships to hold enough supplies and frequent resupply stops?
Actually this would be no good what-so-ever. Maybe if you had the tech to make planets BEFORE you had the Q-reactor. Once you research that it doesn't change a thing as far as supplys go. So this would only help if you research the planet creator before the Q-reactor.
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Old August 6th, 2002, 12:44 PM
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Default Re: The Power of Stellar Manipulation

I may be missing something but was't it fixed in some patch that "destroy on use" components now require space yards to repair - repair bay is insufficient. But it was long time I used stellar manipulation - Proportions games are veery long.
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Old August 7th, 2002, 01:49 AM
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Default Re: The Power of Stellar Manipulation

IIRC only emergency resupply and emergency propulsion need a space yard. I am sure that stellar manipulation does not.

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Old August 6th, 2002, 07:29 PM
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Default Re: The Power of Stellar Manipulation

Against humans stellar manip ships are costly and must be guarded as valuable assets. In addition, there are system shields that stop their effectiveness, so you have to use conventional weapons to take out the system shield first.

System shields are costly, but require no maintenance. Stops Stellar Manipulation cold.

Stellar Manipulation are like Wrecking Cranes. They can do lots of damage if unopposed. But they can be vulnerable ships.
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