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August 7th, 2002, 09:19 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: The Power of Stellar Manipulation
Quote:
Originally posted by ckotchey:
I would suggest:
- making the process (e.g. planet creation) take several turns to achieve once the process has started.
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THIS idea, I like. I also think that Warp Openers should not always create stable Warp Points.
Perhaps, when a warp opener is used something like the following would happen:
- 33% chance of a stable warp point,
- 33% chance of an unstable (damaging) warp point
- 34% chance of a warp point that will collapes withing 1-5 years.
Similaraly, with a Warp Closer there could be a 33% chance that the closure is temporary and the Warp point may re-open naturally within 1-5 years.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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August 7th, 2002, 02:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: The Power of Stellar Manipulation
What if you had to use your opener multiple times, in order to widen/stabilize the warppoint?
IE each time you use the opener from one point to another, the warppoint goes from temporary/small to medium to stable/large.
Where the size relates to the maximum size in kt of a ship that can safely navigate the WP.
Or maybe automate it, so when a opener is stopped over a warppoint, it will widen or stabilize it at the end of each turn.
Similarily with a closer. Each turn, the WP would shrink and destabilize a little bit.
Higher tech openers would stabilize faster in addition to having longer ranges.
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August 7th, 2002, 03:22 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: The Power of Stellar Manipulation
Quote:
Originally posted by Suicide Junkie:
What if you had to use your opener multiple times, in order to widen/stabilize the warppoint?
IE each time you use the opener from one point to another, the warppoint goes from temporary/small to medium to stable/large.
Where the size relates to the maximum size in kt of a ship that can safely navigate the WP.
Or maybe automate it, so when a opener is stopped over a warppoint, it will widen or stabilize it at the end of each turn.
Similarily with a closer. Each turn, the WP would shrink and destabilize a little bit.
Higher tech openers would stabilize faster in addition to having longer ranges.
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I'd be happy if "small" warp points in the game actually enforced maximum ship sizes somehow. I'd also suggest that the ranges on warp point openers should be lower than they are now (say, half the current range, or even less). Even the low-tech opener is extremely useful (in a large galaxy, at least); IIRC, in SE3, the warp point openers were much less powerful. Of course, SE3 didn't have a facility that could block the opener from working... (I've noticed that the AI is pretty good at building that facility, at least in "not connected" games).
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