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Old April 6th, 2012, 08:55 AM
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Default Re: StaticGemGens 1.1

Well the idea of the mod was to make the gemgens be linked to provinces once again. Adding a lot of malusses to the commanders was not part of the plan.

With this mod you can simply see where your enemies have the highest concentration of gem generators, and eliminate them. (Previously, you could just put them on hidden scouts, making them hard to detect and even harder to get rid of).

Of course, I have no problem with anybody tinkering with the mod. Feel free to release your own variants etc.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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