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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 8th, 2012, 05:47 PM

ghoul31 ghoul31 is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by llamabeast View Post
Is that because of the 1 enc increase on their sacreds?

kthxbai

no you increased it by 2, one in an earlier mod, and one here.
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  #2  
Old April 9th, 2012, 12:27 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

It's true though; Anakite armor can definitely be dropped at least to 2 encumbrance without breaking anything. Might as well, no need to be vindictive against the poor bastards. And Zamzummites need at least part of their second (E/D only) random back, even if it's just 25 or 50%. That would give them some legitimate non-thug options, really. That change has always bugged me because it just drives people to play Ashdod more one-dimensionally.

As an alternate for Gath...if anyone could use a boost via obtaining a revenue, Seren are pretty high on the list. Their whole schtick is that they lead the Gittites in battle--so why not let them come with a few giants?
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  #3  
Old April 9th, 2012, 01:13 AM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Oh yeah, agree on the Zamzummites. Death battlemagic is heavily dependent on common D3s. With only 1/4 having D3, that completely changes their role, which is unthematic, as is completely eliminating the chance at D4. Surely, price hike, old age, making the second random 50% chance at D instead of 100% at E/D, or some combination would be better than giving Ashdod yet another recruitable thug that can't do anything except thug.
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