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Old April 9th, 2012, 05:53 AM
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Default Re: returning spell

Quote:
Originally Posted by Shangrila00 View Post
That said, that's way too much trouble. Just put Soul Contracts on indy scouts, and if they die, they die. It's very unlikely to happen until the late game anyway.
This also stops you from wasting a misc slot on a mage. A mage that could also be holding a penetration item in that slot. A mage with astral.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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