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Old April 11th, 2012, 02:35 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: UnitGen - Random nations with procedural sprites!

If possible (please) could you alter the routines so that not every race gets an heavy armed variant of each infantry ? Something like a 50 % chance to spawn a heavy variant would be great (for me). In additionn, please alter the amount of base types so that not each race gets 4 melee weapon variants. If you dont feel like altering it in general, would you kindly explain to me where these values are stored ?

Regarding the mace/flail thingy, i was mistaken. It was not a mace, it was a morning star. I.e. many races had units with a flail artwork but a morning star equipment. I will run another 10 nations today evening and if i spot anything, i will post it.

Here are the mods i was able to find.




magicweapons
-- 64: decay
#unitname "prefix warped"
#unitname "suffix 'of warp'"

-- 216: Fire
#unitname "prefix charring"
#unitname "suffix 'of char'"

-- raising
#unitname "prefix soulbound"
#unitname "suffix 'of reanimation'"


sacredarmdesc
"answering their gods call, %unitname% armed with both faith and %weapons%, they are staying true to their believe"
"recruited into service, %unitname% are now leaving their holy ground, bringing justice in their gods name"
"wilding %weapons% blessed by faith, %unitname% is now forcing everyone to acknowledge the one true god"

majormagicdesc
"The %unitname% of %nation% long studies make them knowledgeable in %magics%"
"The %unitname% of %nation% are born with an affinity in %magics%"
"The %unitname% of %nation% have reached expertise in %magics% due to long training"

adjectives
planar 3 astral earth death
maelstrom 3 fire death nature
putrid 2 death nature
gorgonic 2 death nature
Acashic 3 astral

sacredparts
-- Generic
#define
#name "divine"
#tag "notsuffix"
#basechance 1
#end

#define
#name "just"
#tag "notsuffix"
#basechance 1
#end

-- Nature
#define
#name "firstborn"
#basechance 0
#chanceinc "magic nature 1"
#tag "notsuffix"
#end

#define
#name "primordial"
#basechance 0
#chanceinc "magic nature 1"
#tag "notsuffix"
#end

-- Crosspath
#define
#name "hellbent"
#basechance 0
#tag "notsuffix"
#chanceinc "magic earth fire 2"
#end

#define
#name "radiant"
#basechance 0
#tag "notsuffix"
#chanceinc "magic fire astral 2"
#end

#define
#name "devouring"
#basechance 0
#tag "notsuffix"
#chanceinc "magic earth nature 2"
#end

Last edited by Ragnarok-X; April 11th, 2012 at 02:42 PM..
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Old April 11th, 2012, 02:51 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

Quote:
Originally Posted by Ragnarok-X View Post
Regarding the mace/flail thingy, i was mistaken. It was not a mace, it was a morning star. I.e. many races had units with a flail artwork but a morning star equipment. I will run another 10 nations today evening and if i spot anything, i will post it.
Morningstar is graphically pretty much a flail with just one ball-in-chain and one hand length shaft. While I personally consider both the Dominions 3 long two handed flail and the graphic for morningstar flails and morningstar a spiked ball on a shaft without a chain, Dominions 3 base graphics have morningstar drawn as one handed flail so it's the same in UnitGen.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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