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April 12th, 2012, 05:20 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,994
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Re: Need Information
Quote:
Originally Posted by Warmonger
I just started playing WinSPWWII a few months ago.
3. When a vehicle has three weapons, main gun, coax MG and bow MG, when the target is in range of all three why does sometimes only the main gun fire, sometimes main gun and CMG, sometimes all three fire, instead of all three firing all the time?
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Point 3 has always been this way in Steel Panthers, from the original SSI incarnation on.
Crew experience determines whether or not the weapon is fired in addition to the slot 1 weapon. Slot number also seems to affect it (BMG are typically lower down than a coax).
Cheers
Andy
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April 12th, 2012, 05:55 PM
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Captain
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Join Date: Oct 2008
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Re: Need Information
On point 3,yes speed elavation,status ect. has alot influence.
Some tank mg guns have more distance IE: the Sherman vs Stuart,Sherman has better range.
Stuarts are deadly to infantry at around 250 meters.
Ready status means hatches are open,thus more visabilty,, suppressed means buttoned and much less visabilty
Last edited by gila; April 12th, 2012 at 06:19 PM..
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April 12th, 2012, 07:41 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: Need Information
Point(2
No vehicle repairs within a ongoing battle,they are repaired in between useing repair pts..
If you have played SPWaW for a long time,this is something you will get used to.
One thing (among others) i did not like about SpWaW,is that an immoblized or damaged vehicle can magicaly come alive
not realistic in few hours time 
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April 13th, 2012, 03:48 PM
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Corporal
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Join Date: Mar 2012
Posts: 91
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Re: Need Information
Quote:
Originally Posted by gila
Point(2
No vehicle repairs within a ongoing battle,they are repaired in between useing repair pts..
If you have played SPWaW for a long time,this is something you will get used to.
One thing (among others) i did not like about SpWaW,is that an immoblized or damaged vehicle can magicaly come alive
not realistic in few hours time 
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I suspected as much. However, in WAW I liked getting unstuck as opposed to fixing combat immobilization. Having gotten stuck myself (car not AFV) I know it can be made unstuck within the timeframe of a scenario.
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April 13th, 2012, 03:42 PM
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Corporal
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Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
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Re: Need Information
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Warmonger
I just started playing WinSPWWII a few months ago.
3. When a vehicle has three weapons, main gun, coax MG and bow MG, when the target is in range of all three why does sometimes only the main gun fire, sometimes main gun and CMG, sometimes all three fire, instead of all three firing all the time?
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Point 3 has always been this way in Steel Panthers, from the original SSI incarnation on.
Crew experience determines whether or not the weapon is fired in addition to the slot 1 weapon. Slot number also seems to affect it (BMG are typically lower down than a coax).
Cheers
Andy
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It's definitely not experience because I've had the same unit do all of the above. Sounds like movement or suppression are affecting it. I didn't pay close attention to those points when I noted the behavior.
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