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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 18th, 2012, 05:41 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

Had nothing else to do, so its done for download, not tested yet. Have fun all
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  #2  
Old April 19th, 2012, 04:11 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: EA-UGH The rise of Cavemans

These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
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  #3  
Old April 19th, 2012, 08:06 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

Quote:
Originally Posted by Admiral_Aorta View Post
These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
thanks, will have that in mind for next update, will also in a few seconds upload graphics to a MA nation that also will come with this mod.
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  #4  
Old April 19th, 2012, 08:12 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

This is UGH-MA that soon will come with this mod, maybe a mammoth here to.... who knows

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