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Old April 22nd, 2012, 06:54 PM

LDiCesare LDiCesare is offline
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Default Re: Multi-Player After Action Report (Now Discussing Turns 1-3)

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Originally Posted by Shardphoenix View Post
Quote:
Originally Posted by LDiCesare View Post
Sure : For 10 gems or so, you have a MR 11 thug who dies to 1 thunderstrike.
Show me 10n-gem thug who doesn`t die to 1 thunderstrike.
And Pan should roll in N gems.
5 N + 5 blood slaves in your example. So with 2 magic paths, any A thug is lightning immune.
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Against 1 mage + chaff
Just like a bane. Only bane gets dust2dust instead of soulslain.
NO. Bane: MR = 15. Minotaur: MR = 11. That's four point difference, and this is huge. Banes are much more survivable than this. Andd what size are they, btw?
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Most thugs are at least size 3. All ponymen nations, Caelum, giants, banelords...
Not banes, though. And jaguar warriors, warriors of the 5 elements, mechanical men... are all size 2 and slaughter the aforementioned minotaur easily.
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Yes, but not if Eagle Kings come knocking.
Eagle Kings = Thunder strike, so your minotaur is fried in this case.

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and can't cast MR-negating or AN-damage spells.
No. 29 HP is enough to live through couple AN spells, unless it`s soulslay-grade.
Thunder strike? 26+, AN, usually cast by caelian high kings who are Air 4. Check. And it's Evo 4, so same level as the Cons 4 items required for this build.

The build you describe may have its uses, namely sending it solo against a solo thug who is not a Caelian High King (who would fry it in 1 or 2 of the thunderstrikes he is scripted to cast anyway).

By the way, since you gave the example of a Bane, a (4 gems + 1 turn of summoning) bane beats this (5 gems + 5 slaves + 40 gold + upkeep + 2 turns of forging + 1 turn of recruiting + 1 turn blood hunting) minotaur.
So, it certainly is very situational and probably not worth mentioning unless you face someone sending in solo thugs (it could be a good counter to Helheim for instance, but there are others).
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