|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				April 27th, 2012, 12:18 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
	      |  |  
    
	| 
				 Zombies! 1.0 
 I made a small mod.
 "Zombies!"
 
 It basically gives all zombie type units (The soulless, and ghouls) an additional attack called infected bite. Any units killed by this bite get back up as soulless.
 
 This has a few implications. The ghoul guardians of La Ulm are stronger. And arouse hunger is a lot stronger. Two of the ermorian summons that had the same attacks as ghouls also got the infectious bite, as I assumed they are actually super ghouls.
 
 It should be compatible with most mods, apart from [MC] Skaven.
 
 Edit: damn, cannot delete threads, I thought I was in the modding forum. Could a mod move this please?
 Edit2: whoops, small bug, fixed now.
 
                 Last edited by Soyweiser; April 27th, 2012 at 12:36 PM..
 |  
	
		
			| The Following 4 Users Say Thank You to Soyweiser For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				April 27th, 2012, 01:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
					 Thanks: 19 
		
			
				Thanked 10 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 This is truly fantastic.  Thank you!  LA Ermor has been my favorite nation, in its various forms, ever since I first played the DomPPP demo.  I'm going to fire up another game as soon as I get home...   |  
	
		
	
	
	| 
			
			 
			
				April 27th, 2012, 06:50 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2010 Location: Tasmania 
						Posts: 356
					 Thanks: 36 
		
			
				Thanked 26 Times in 20 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 Like the idea of this, now to try is out. |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 12:38 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2010 Location: Tasmania 
						Posts: 356
					 Thanks: 36 
		
			
				Thanked 26 Times in 20 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 Feedback:
 Well its not radically changed my game but its fun.
 
 Bring on the Zombie Apocalypse!
 |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 01:06 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 Hmmm could be a fun game.ZOMBIE APOCALYPSE
 with a majorly boosted AI opponent on a Partial Independents map.
 Ermor against all?
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 05:17 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Dec 2009 
						Posts: 329
					 Thanks: 33 
		
			
				Thanked 12 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 
	Quote: 
	
		| 
					Originally Posted by Gandalf Parker  Hmmm could be a fun game.ZOMBIE APOCALYPSE
 with a majorly boosted AI opponent on a Partial Independents map.
 Ermor against all?
 |  Boosted or no, the AI is going to get shredded if it gets ganged up on by a bunch of players, particularly if they are coordinating well. |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 08:40 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 If you want to develop this mod into a nation (thought about that btw) you might want to add stronger zombies, that spawn from commanders, and add commanders that autocast darkness and the national undead attack and speeds boosts C'tis and ermor get.
 For even more fun, add a third commander that autocasts quickness, fear causing battlefield spells etc. (running troops are easier to hit) fatigue causing spells etc.
 
 But I didn't have the time to do all that yet. (This was already a bit time-consuming, somehow I put a very stupid bug in).
 |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 02:29 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Apr 2007 
						Posts: 678
					 Thanks: 67 
		
			
				Thanked 19 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 This sounds very interesting flavor add-on.
 If your gonna expand the idea a lot, I would suggest keeping the original, small tweak separated so those who may not be after a full-scale zombie nation or expansion might still want to add some salt and pepper to the undead, if for nothing else maybe just for the sake of the idea.
 |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 06:06 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 
						Posts: 3,007
					 Thanks: 171 
		
			
				Thanked 206 Times in 159 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 Soy - you could save a fair amount of time by stealing code from Sylvania. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
 |  
	
		
			| The Following User Says Thank You to rdonj For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				April 28th, 2012, 10:39 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2010 Location: Tasmania 
						Posts: 356
					 Thanks: 36 
		
			
				Thanked 26 Times in 20 Posts
			
		
	      |  |  
    
	| 
				 Re: Zombies! 1.0 
 How about a zombie food chain, the top tough zombies generate lesser zombies when they kill, who generate lesser zombies when they kill, who generate Ghouls and longdead when they kill? |  
	
		
	
	
	
	
	
		
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |