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Old April 27th, 2012, 04:12 PM
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Default Re: Multi-Player After Action Report (Now Discussing Turns 4-7)

Quote:
Originally Posted by Immaculate View Post
thanks soyweiser - that is indeed good advice. I am horrible at scripting...
One minor thing, while doing some tests, I lost a little bit to many units by making them constantly run away. (Or using the jav dude with 6 protection). So you need to plan ahead a little bit (ferry in new troops). You cannot always lose units in your expansion armies by having them run away.

The scripting is reasonably good actually. A lot better than my default expansion scripting (which works vs indies, but gets slaughtered by bumping into other players armies, like yours ).

To all the other players, I'm very impressed by all the work you are all putting in. Keep it up!

We should have a sticked post listing these kinds of AAR's if we don't have already.
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Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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