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  #1  
Old August 12th, 2002, 10:22 PM

gravey101 gravey101 is offline
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Default Re: Happiness...driving me to dispair

well, it is assigned happy but not necessaily a value at the top of the happiness range. Maybe 25%, so that 3 turns of 2% increases the number to 31% and an indifferent rating.
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Old August 12th, 2002, 10:24 PM

gravey101 gravey101 is offline
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Default Re: Happiness...driving me to dispair

on a related note, has anyone ever figured out how much the Urban Pac III gives you per turn ??
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Old August 12th, 2002, 10:40 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Happiness...driving me to dispair

Quote:
Originally posted by gravey101:
on a related note, has anyone ever figured out how much the Urban Pac III gives you per turn ??
It's in the Facility.txt file. 1 percent for level I, 2 percent for level 2, and 3 percent for level 3.
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  #4  
Old August 12th, 2002, 11:02 PM
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Default Re: Happiness...driving me to dispair

Gravey says:
----------------------------------------
well, it is assigned happy but not necessaily a value at the top of the happiness range. Maybe 25%, so that 3 turns of 2% increases the number to 31% and an indifferent rating.
------------------------------------------
Yes

Going to the "Happiness File"

The lower the "happiness number", the greater the happiness.

The natural decrease is -20 points

But this really translates into the statement "A natural increase of 20 points"

So all other things being equal, the state of happiness will decline with the increasing value of the "happiness number".

SE4 has a rather screwy way of doing things.
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Old August 13th, 2002, 02:26 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Happiness...driving me to dispair

No, it's not odd. 'Happiness' on a mass scale is lack of reasons for UNhappiness, that is, anger or fear. As the AI_anger file shows, what is really being measured is anger. The lower the anger, the better the 'happiness' of your population. It just sounds better to call it 'happiness' rather than 'anger' most of the time.

[ August 13, 2002, 01:27: Message edited by: Baron Munchausen ]
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Old August 13th, 2002, 11:09 AM
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Default Re: Happiness...driving me to dispair

Did some tests about the "natural decrease" effect on happiness:
It seems indeed that a negative value drags the happiness to the indifferent state. If I plague a planet, the happiness level goes to angry but if I have a "natural decrease" of -200 it returns within one or two turns to indifferent and stays there. With a value of 0 however the happiness level remains angry.
What's odd is that I see no effect of a positive value for the "natural decrease" even at a value of 200.
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Old August 13th, 2002, 06:23 PM
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Default Re: Happiness...driving me to dispair

Some more tests:
1.) I finally did see an effect with a value of 100 for the "natural decrease": An unhappy colony got angry and a happy one got jubiliant (all other values in the happiness file were 0!).
2) The "decrease to other races" does what Geoschmo has told us: a positive value (as in the unmodded happines file) makes foreign races in your empire angrier. However the value of 20 seems quite low and has little effect at least in the games I have played. A value of 100 gives drastic results and a value of -100 makes the foreign races jubiliant when your native race is at the edge of a riot!
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