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August 15th, 2002, 06:56 PM
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Colonel
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Re: Happiness...driving me to dispair
No Geoschmo in fact my result confirm what DirectorTsaarx said: the (standard negative value of the) natural decrease moves the happiness towards indifferent. If starting at happy or jubiliant a negative value will decrease the happiness, but if starting from angry or unhappy it will increase the happiness.
Sorry if my previous post was not clear enough but it is complicated!
[ August 15, 2002, 17:56: Message edited by: Q ]
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August 18th, 2002, 06:58 AM
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Major
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Re: Happiness...driving me to dispair
Hi guys:
I said this earlier in this thread:
Quote:
The consensus appears to be that climate does not affect happiness.
If that is so... then why when I improve the climate of a planet, the people are much happier?
I think climate has at least 2 effects:
1) Population growth
2) Happiness, which in turn affects production (but not construction).
What do you guys think?
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So I bowed to the massed opinion that climate has no effect on happiness, but wondered where I got this impression.
I found this in the game...the path being Help/Manual/Planets...
Quote:
Conditions These are the environmental conditions on the planet. Possible values for conditions range from Pleasant to Deadly. Conditions represent how difficult the environment on the planet would be to live in. The worse the conditions the more unhappy your people will become and the slower their reproduction will be.
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So is this an error or misprint?
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August 18th, 2002, 07:43 AM
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Major
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Re: Happiness...driving me to dispair
Sorry guys...I did it again!
I use climate and planetary conditions interchangeably.
I should use the phrase "planetary conditions" rather than "climate" to describe the issue.
But my question still stands...is there an error or misprint?
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August 18th, 2002, 05:38 PM
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Second Lieutenant
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Re: Happiness...driving me to dispair
Quote:
Originally posted by Imperator Fyron:
Climate affects Reproduction, not happiness. I _think_ that Deadly Climate might make the people riot, but that can only be attained by editing a planet in the map editor to have a deadly climate.
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I have actually seen Deadly climate happen *randomly* once.
It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?). But it clearly had "deadly" conditions, and I hadn't used the map editor (at the time I didn't know there WAS one!)
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August 18th, 2002, 08:47 PM
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Re: Happiness...driving me to dispair
Quote:
It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?).
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I think that if you build a planet out of an asteroid belt, it will "inherit" the same conditions, but I could easily be wrong.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 19th, 2002, 09:02 PM
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Re: Happiness...driving me to dispair
Hmmmmmmmmm....
So what I hear Q telling us about the natural increase/decrease in happpiness is:
If your planet is
a) Indifferent
no change in the happiness state of the planet.
b) Happy or Jubilant
-2% change in the happiness of the planet.
c) Rioting, Angry or Unhappy
+2% change in the happiness of the planet.
The above is based on how we mortals view happiness (i.e. the greater the percentage, the greater the happiness)
Using MM's viewpoint where sublime happiness is 0%, the arithmetic signs above would have to be reversed.
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Know thyself.
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August 19th, 2002, 10:19 PM
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Colonel
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Re: Happiness...driving me to dispair
Quote:
Originally posted by capnq:
quote: It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?).
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I think that if you build a planet out of an asteroid belt, it will "inherit" the same conditions, but I could easily be wrong. Nah, created planets have random conditions. I've seen good and optimal.
You could colonize asteroids in SE3, and they were always harsh conditions, I guess this is just a holdover
[ August 19, 2002, 21:23: Message edited by: Arkcon ]
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