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  #1  
Old August 18th, 2002, 07:43 AM
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Default Re: Happiness...driving me to dispair

Sorry guys...I did it again!

I use climate and planetary conditions interchangeably.

I should use the phrase "planetary conditions" rather than "climate" to describe the issue.


But my question still stands...is there an error or misprint?
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Old August 18th, 2002, 05:38 PM
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Default Re: Happiness...driving me to dispair

Quote:
Originally posted by Imperator Fyron:
Climate affects Reproduction, not happiness. I _think_ that Deadly Climate might make the people riot, but that can only be attained by editing a planet in the map editor to have a deadly climate.
I have actually seen Deadly climate happen *randomly* once.

It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?). But it clearly had "deadly" conditions, and I hadn't used the map editor (at the time I didn't know there WAS one!)
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Old August 18th, 2002, 08:47 PM
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Default Re: Happiness...driving me to dispair

Quote:
It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?).
I think that if you build a planet out of an asteroid belt, it will "inherit" the same conditions, but I could easily be wrong.
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Old August 19th, 2002, 09:02 PM
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Default Re: Happiness...driving me to dispair

Hmmmmmmmmm....

So what I hear Q telling us about the natural increase/decrease in happpiness is:

If your planet is
a) Indifferent
no change in the happiness state of the planet.
b) Happy or Jubilant
-2% change in the happiness of the planet.
c) Rioting, Angry or Unhappy
+2% change in the happiness of the planet.

The above is based on how we mortals view happiness (i.e. the greater the percentage, the greater the happiness)

Using MM's viewpoint where sublime happiness is 0%, the arithmetic signs above would have to be reversed.
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Old August 19th, 2002, 10:19 PM
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Default Re: Happiness...driving me to dispair

Quote:
Originally posted by capnq:
quote:
It was an asteroid belt (if we can't colonise them, WHY do they have conditions at all?).
I think that if you build a planet out of an asteroid belt, it will "inherit" the same conditions, but I could easily be wrong.
Nah, created planets have random conditions. I've seen good and optimal.

You could colonize asteroids in SE3, and they were always harsh conditions, I guess this is just a holdover

[ August 19, 2002, 21:23: Message edited by: Arkcon ]
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Old August 25th, 2002, 10:43 PM
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Default Re: Happiness...driving me to dispair

At the beginning of this thread I published a spreadsheet about the effect certain events have upon happiness. In particular upon an Empires happiness, system happiness and a planets happiness.

Being a green grasshopper, I had no idea how to set up the columns to ensure the figures would line up properly.

Suicide Junkie was kind enough to edit my spreadsheet and line up the columns. He did a very credible job except for
Battle win
Facility constructed
Battle - stalemate
Battle - loss
Plagued - planet

Having learned how to edit, I have re-edited the spreadsheet to reflect the correct placing of the columns for the rows described above.

I think an explanation of the spreadsheet may be in order
1) I tried to arrange the factors in categories for a Peaceful Race in the following order:
-Positive effects on happiness
-Neutral effects on happiness
-Negative effects on happiness

2) I then added columns for Bloodthirsty races and Neutral races for comparison purposes only. So for these races, while the figures given should be accurate, they may be in the wrong Category. For example, a "Battle - win" for a neutral race is not positive effect but a negative one.

3) The Natural decrease - Own Empire is probably not strictly correct. Q did some extensive testing (see the end of this thread) and it would appear that there is a
-20 natural decrease for the planets which have a rioting/angry/unhappy population
0 (no change) if the population is indifferent
+20 natural increase for the planets which have a happy/jubilant population.
So, if you use the spreadsheet, you may wish to make these changes to it.

[Edit] Some of the cells have lines in them. These denote that one of the other races has an event which affects it's column. It was intended to act as a beacon or indicator.

Weeks ago, Suicide Junkie sent me an e-mail about the work he did on lining up the columns. I was very new and didn't realize he had actually corrected my posting.

My apologies to those who may have relied upon this spreadsheet to plan their strategy in their games.

[ August 25, 2002, 22:23: Message edited by: tbontob ]
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Old August 30th, 2002, 04:28 AM
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Default Re: Happiness...driving me to dispair

ugh...this discussion makes my haid hert. That anger file STILL putzez with mah hed....oooooo

negative makes positive? positive makes negative......wheres the "in-flight illness bag"?

*Da path passes out*
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