.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old August 10th, 2002, 02:34 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Help on AI here

Deadstar: Me no expert on the AI but, in designcreation you put the number (found in techarea.txt file) for your prefferred weapon in the primary slots (eg wave motion #1, null in #2, etc). Secondary I normally use for PD. That at least will get weapons sorted out for you.

Next area is research: there you can, if feel comfy doing it, get you fav weapon researched early. Just make sure that any pre-required weaon/technology is researched first.

If ya want a MOD with variety, the B5 MOD, when finished will ahve plenty of that. Each primary race has its own, special weapon system(s) and techs. It is in beta stage atm with not all race tech fully implemented.

Like Rollo and oleg said: max out the bouns, etc for the AI races and have the ones mentioned as your enemies. They'll give you a go ....

[ August 10, 2002, 13:36: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.