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August 10th, 2002, 03:43 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Planet Plague
Quote:
Originally posted by Gryphin:
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it.
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If your're playing against human players, upgrade the mothballed ship to higher level med bays as you research them. Just in case someone decides to be a wiseguy and starts hitting your planets with higher level plague bombs. AFAIK, the random event only produces a level 1 plague.
[ August 10, 2002, 14:43: Message edited by: Arkcon ]
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August 10th, 2002, 08:52 PM
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Second Lieutenant
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Re: Planet Plague
Here's a component/tech that I'm inclined to mod out - in point of fact - I think that I will. In Moo - using biologicals damages your rep big time.
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 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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August 10th, 2002, 09:40 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Planet Plague
We could also ask MM to mod the negative reaction into the game.  An extra line in AI_Anger would not be too difficult, I think. I'd still like to see bio-weapons require 'specialization' to the race they are supposed to kill, though. It's silly for one bio-weapon to kill any and every race equally well.
[ August 10, 2002, 20:41: Message edited by: Baron Munchausen ]
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August 10th, 2002, 11:08 PM
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Sergeant
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Location: New York
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Re: Planet Plague
I honestly don't know what happens when a plague reduces a planet pop to zero, but you could mod it to kill off even a large pop pretty quick. Might make it a viable kamakazi weapon.
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My granddaddy was a toaster.
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August 11th, 2002, 05:30 AM
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Lieutenant Colonel
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Re: Planet Plague
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 11th, 2002, 08:02 AM
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Colonel
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Re: Planet Plague
Quote:
Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
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No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear.
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August 11th, 2002, 03:07 PM
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Colonel
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Join Date: Jun 2002
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Re: Planet Plague
Quote:
Originally posted by Q:
quote: Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
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No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear. That's right, plagued colonies disappear when the polulation dies. As far as I've seen lately, the neutron bomb is the only weapon that leaves empty colonies.
Edit: corrected accidental mispelling, honest totally accidental
[ August 12, 2002, 01:53: Message edited by: Arkcon ]
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