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August 10th, 2002, 09:40 PM
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General
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Re: Planet Plague
We could also ask MM to mod the negative reaction into the game.  An extra line in AI_Anger would not be too difficult, I think. I'd still like to see bio-weapons require 'specialization' to the race they are supposed to kill, though. It's silly for one bio-weapon to kill any and every race equally well.
[ August 10, 2002, 20:41: Message edited by: Baron Munchausen ]
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August 10th, 2002, 11:08 PM
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Sergeant
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Re: Planet Plague
I honestly don't know what happens when a plague reduces a planet pop to zero, but you could mod it to kill off even a large pop pretty quick. Might make it a viable kamakazi weapon.
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August 11th, 2002, 05:30 AM
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Lieutenant Colonel
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Re: Planet Plague
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.
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August 11th, 2002, 08:02 AM
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Colonel
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Re: Planet Plague
Quote:
Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
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No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear.
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August 11th, 2002, 03:07 PM
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Colonel
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Re: Planet Plague
Quote:
Originally posted by Q:
quote: Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
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No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear. That's right, plagued colonies disappear when the polulation dies. As far as I've seen lately, the neutron bomb is the only weapon that leaves empty colonies.
Edit: corrected accidental mispelling, honest totally accidental
[ August 12, 2002, 01:53: Message edited by: Arkcon ]
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August 12th, 2002, 08:04 PM
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Re: Planet Plague
Quote:
AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.
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Yea, I see your point. Guess I was thinking of Food Contamination.
I wonder if plague takes into consideration damage points per 1 million pop....or is it just flat reduction of population regardless? Will have to check that.
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August 12th, 2002, 09:50 PM
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Re: Planet Plague
There's no way to test it. Plague is a 'special' damage type that only works against population and is only calculated between turns. Some formula based on the level of plague is used to calculate how many population to remove.
Once again, this is overly simplistic. Not only does it have the exact same effect on every population, regardless of any difference in 'resistance' that different races might have, it seems to kill about the SAME number each turn. There is no 'expanding epidemic' effect as there would be with a real disease.
[ August 12, 2002, 20:53: Message edited by: Baron Munchausen ]
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