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May 14th, 2012, 10:59 AM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Have been considering for a while to increase the hosting interval to 72h. We have already had plenty of extension requests lately, so we could as well start with the following turn.
In that case, hosting would roughly be 14->17->20, which might allow you to get your turns in without any sub/stale.
On a related note, I will be travelling overseas around the end of this week/early next week. Will try to match the pace of the game, but note everyone I will not be able to keep a close eye on this thread, so try to plan ahead if you might need an extension.
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May 14th, 2012, 11:27 AM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Great, I think that would be for the best. And if I do stale, Im not to worried. Acro will know what to do 
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May 19th, 2012, 11:51 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I have to take a trip soon. Could we move to a 72 hour schedule for the short term. I promise that I'll be so close to dead soon that I might just go AI in about 5-6 turns. Sooner if some gets there act together.
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May 20th, 2012, 12:05 AM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Ok, im back! Thank you for your patience!
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May 20th, 2012, 09:28 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Can we turn on quickhosting, please.
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May 21st, 2012, 07:11 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
It's back on. Turned it off temporarily during the weekend so as to have a predictable hosting time while being away.
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May 23rd, 2012, 01:31 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Did anyone stall the last turn ? When i send mine (20 minutes early), 4 nations hadnt submitted yet.
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May 23rd, 2012, 02:39 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by Ragnarok-X
Did anyone stall the last turn ? When i send mine (20 minutes early), 4 nations hadnt submitted yet.
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Not my game but FYI every1 can check stallers when ever they want. Choose the game link on Llama, click admin options and then "show stalling data" or smthng like that.
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May 23rd, 2012, 04:44 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Agartha and TienChi both stalled. This is troubling at this point. Not so much about Agartha, who was dead anyway according to his own message, but TC shouldnt stall at this point.
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May 24th, 2012, 06:33 AM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I am back.
legowarrior: Sorry I missed your message when I quickly scanned the thread while being away. We have already been running on the 72h schedule for the last 3 turns anyway, so no damage done.
Ragnarok-X: Indeed. Arco has been irregular in the past, but this was the first stale turn for TC & Agartha. Agartha took some heavy losses a couple turns ago, but TC had just launched his offensive this past turn, and the last thing I would have expected is an attack followed by a stale turn. Want to comment guys?
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