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  #1  
Old May 27th, 2012, 05:14 PM
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DRG DRG is offline
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Default Re: Mines

When I test this ( and I just did ....again, and the results can be seen in the replay) I had one unit pull back ( NOT "fallback" ..) to a mined hex with no mine reaction but when they were fired at again and were forced out of that hex they DID trigger a mine reaction AND I have seen two different units unit forced to pull back into a mined hex that DID generate a reaction from the mines that DID generate casualties BUT like virtually everything else in this game results rely on random factions so that doing 1 + 2 does NOT always result in 3 so what you are saying you never see happen to you HAS happened in tests to me all on the same turn of a test scenario and that is normal game behaviour.


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Old May 28th, 2012, 01:38 PM

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Default Re: Mines

Thanks, Don. The way you describe it is the way I imagined it would work, however when I noted the long string (even longer since I made the post) of no mine action, I began to wonder. Is it possible some other factor is affecting the results, perhaps a smaller number of mines per hex? The scenario is 272.
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