Re: View
As Don says.
You have a map - just like real life officers do, so learn to read it like they do.
Your map is actually perfect - all fords marked etc. Unlike real life maps (which e.g only give a hint as to precise vegetation since the paper map may well have been drawn 10+ years ago, and Farmer Giles may have planted an entire orchard in the meantime in that field you thought would give a nice flanking fire on the approach to the village and at the same time he's dug a gravel quarry on the hilltop you thought would make a nice OP..).
And if we had (which we will not) a "view from any old hex" function - would you like that for a unit with zero vision, 10, 20, 30 or 40 (thermals) sights?. vehicle or infantry?. Or a helo at very low?. Suppressed or not?. Moving at a rate of X hexes?. All of those, and a few others I have not remembered will produce different view fans from the hex.
Plus smoke and fire in surrounding hexes may vary the view as well - so your decision made 3 or 4 turns back when nobody was there yet may be nixed by the events that shaped the battlefield in the intervening approach time.
A real unit produces its actual view fan, when in the specific hex, and based on current environmental factors. Your desired function would require you to first answer 20 questions. And it would only be reliable so long as nobody shelled stuff, blew up, produced rooster trails in dusty conditions, popped smoke or whatever.
Andy
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