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May 30th, 2012, 08:45 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Valhalla's heroes - LA - (running)
I think we should discuss about the future of this game.
There is no point continuing this if Patala, Mictlan & prolly Agartha go against Midgard.
I think IRL we would have finished this war this way, but for a game i think it would be more fun to finish as a team game like i proposed few messages ago. (Midgards & Mictlan VS Patala & Agartha)
And maybe finish this to only one survivor if one of the team get the advantage over the other one.
FYI Imma 90% of my army is near Boga borders and i'm not ready either for any kind of attacks (or barely  ).
I'm fine for a nap3, i can even go to 5turns up to you, since i need it myself.
I'm postponing the current turn for 48h considering Immas request.
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May 30th, 2012, 10:11 AM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Valhalla's heroes - LA - (running)
Team game is a fancy way of sayin' that we should probably ally together or hand Patala the game. Either way, it's up to you. As far as any NAP between the two of you; remember, with Patala's power curve and lead over us, any delay benefits him vastly more than it benefits you.
I've already launched the dogs of war at Patala, but that's a mere annoyance at this part; I could barely keep Bogarus contained, much less a hyper-power like Patala. Basically, the longer we delay attacking him, the more likely he is to win by burying us under a tide of SCs and EDM summons.
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May 30th, 2012, 10:25 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Valhalla's heroes - LA - (running)
I'll take that NAP (5) since you offered it bullock. For exactly the reasons Dojango point out. If you don't want that, i'll take the Nap(3).
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June 1st, 2012, 06:18 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Valhalla's heroes - LA - (running)
Let's cut the apple in 2 then (french expression translated, not sure it means much to you  )
Lets go for a nap4, which means we can start hostilities turn 64.
Good luck !
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June 2nd, 2012, 11:57 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Valhalla's heroes - LA - (running)
to clarify, do you mean order hostilities on turn 64 or do you mean order hostilities on turn 63 and see hostilities on turn 64. I know this has to be completely clear for all parties involved.
Also, ossa, feel free to tear Bullock and Dojango a new one.
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June 3rd, 2012, 12:47 AM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Valhalla's heroes - LA - (running)
to clarify... have we switched to team play/team victory, or are you going to murder Ossa once you've crushed Mictlan and I beneath your snaky belly?
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June 3rd, 2012, 01:34 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Valhalla's heroes - LA - (running)
Ossa and I share a common goal, to establish a pantheon with his pretender as lord of the dead and underworld and mine as lord of jungles and snakes. Bogarus will soon join the pantheon... as lord of crazy powerful (and lucky) scout prophet thugs with too many kills for a 1st turn prophet thugs for it to even make any sense. Barke- you win most memorable commander award!
SO i guess its team play/victory...?
Also, i don't think crushing anyone will be possible. Mictlan is looking really really scary with those huge 200 and 300 man armies backed by huge demonic monstrosities...
PS: I hate your sishis by the way... also your huge army of undead with thunderstrike. i really liked those SC... and now... now they are dead.... and its all your fault!   
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June 3rd, 2012, 01:34 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Valhalla's heroes - LA - (running)
I am against the idea of a team game. Only one can ascend, and alliances should be those of convenience only.
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June 3rd, 2012, 01:47 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Valhalla's heroes - LA - (running)
Well, mocking, in that case, i propose a alliance (of convenience) to end Midgard.
Last edited by Immaculate; June 3rd, 2012 at 01:58 PM..
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June 4th, 2012, 01:14 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Valhalla's heroes - LA - (running)
Bullock, please add 24-36 hours to the turn lengths please. They are pretty darn complex for me.
I'm not very confident that things are going to go well for me in the next few turns. You have a lot of high end SCs and your army size, though mostly chaff, is really huge. Midgard on the other hand, is proving to be the king of raiding and counter-raiding and is wittling down my SCs and raiders very quickly indeed (often by frighteningly cheap, disposable units).
Also, Ossa, any chance you are gonna get involved in these wars anytime soon?
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