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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 6th, 2012, 12:35 PM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

No, i actually have found ways to fight Niefels, there will not be very many in the early game and you just need to keep them not moving and whittle them down. Extremely tough but i can see options, the problem i have with hurlers is that they are as cheap as they are and are doing more damage than Niefels at the moment.

I am a modder myself in other games, EU3 for one, and i see this all the time. A mod starts out small and focused and quickly grows out of control and incorporates many features beyond its original focus. I think it is great that you are making this mod but my friends and i feel that it is unbalanced at the moment. Worse than vanilla.
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