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  #1  
Old June 7th, 2012, 04:12 PM

Valerius Valerius is offline
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Default Re: Conceptual Balance Mod v1.92

Redeyes, thanks for the info on the damage of 34 on the primary boulder attack - missed that when quickly glancing at the mod file. That's certainly a lot more threatening than the 8, boosted to 12 with strength of giants, that I had mentioned.

Having said that, my tests of thugged Ri vs. boulder throwers still hold true.

Decourcy, I thought it might be helpful if I posted my test files. You can run the attached save game both with an E9N6 bless and without it (using spells and magic items to get the necessary reinvig and regen).

My test results were as follows (ran 10 tests for each setup):

Ri with a heros blade, silver hauberk, bracers and girdle of might with an E9N6 bless and scripted Bless-->Barkskin-->Mistform
vs
36 of the armored boulder throwers buffed with strength of giants and an E4N4 bless
90% success rate (effective prot was 30 body, 24 head)

Ri with a heros blade, black plate armor, bracers and amulet of resilience scripted Air Shield-->Stoneskin-->Mistform and with a Tuatha Sorceress casting Regeneration and Soothing Song x 3 before retreating
vs
36 of the armored boulder throwers buffed with strength of giants and an E4N4 bless
90% success rate (effective prot was 31 body, 24 head)

Ri with a heros blade, black plate armor and amulet of resilience scripted Air Shield-->Stoneskin-->Mistform and with a Tuatha Sorceress casting Regeneration and Soothing Song x 3 before retreating
vs
36 of the armored boulder throwers buffed with strength of giants and an E4N4 bless
80% success rate (effective prot was 29 body, 24 head)

A few comments:

* I was purely testing thug vs. boulder throwers. Obviously a smiting H3 knocking off mistform will cause things to go south quickly.

* I had air shield scripted on tests two and three to mimic the silver hauberk from the first test but you could probably dispense with this (but I'm too lazy to run the test again without it ). Also, the AI will cast armor of achilles (and of course a player might script it) so even though I didn't bother equipping the thug with a helmet you might want to do so since sometimes his armored was destroyed dropping his head prot to 15 IIRC.

* TNN is vulnerable early on and needs some research in order to really start becoming effective. They are not Mictlan, who can lean on cheap, powerful troops from the beginning of the game. The traditional openings are Alt./Constr. for thugging and Evo. for thunderstrike. I generally go for thugs first because I like the flexibility they offer (more than ever with the current CBM) but both approaches have their uses and it depends on the opposition you're facing.

* With the current CBM there is more of a case than ever to go with a light bless rather than a full E9. But I do recommend at least E4N4. Thugging is an important aspect of this nation (and a very fun one at that). A light bless will save on gem costs and you'll get your money's worth out of it. If you really don't want to do that then at least get an N4 bless since regen gear is more expensive than reinvig gear and it lets you spread your forging costs over different gem types instead of having it focused in N (though this may not be the ideal situation for it you will typically be forging a lot of N shields and rainbow armor is also excellent).

* Advertising message: Doh! I really need to pay more attention to what mods I've got loaded when I run test games. So I recommend everyone check out GFSnl's Dystopia mod - you'll need it in order to open this save game.
Attached Files
File Type: zip agarthatnncbm192.zip (3.76 MB, 202 views)
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  #2  
Old June 7th, 2012, 04:37 PM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

craptacular, i was looking at the E9 bless and its effect on Tuatha infantry, which was not terribly effective, especially since they are still vulnerable to armour of achilles.
Thugs certainly did better.

The one problem with this example is you are giving Tir E9. Well, if they have E9 give Agartha N9 or F9. What will happen then?

Llama, i am sorry if i seem aggressive to you.

I, and my friends, are still going back to vanilla. Again, there are many great features to CBM, but also many poorly thought out features.

I don't want a fight or to anger you, i was just expressing my opinion. And i know thugs can stomp AIs and
are easily stoppable by humans, i am not saying anything about that. All i said was that i feel that CBM EA agartha is now overpowered, to the point that i have no interest in CBM.
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Old June 7th, 2012, 05:03 PM

Valerius Valerius is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by decourcy View Post
The one problem with this example is you are giving Tir E9.
No, in tests two and three I didn't cast bless and did everything with spells and magic items. It will cost you more gems and require more mages and more research in order to get the same effect - but you can do it without any bless.

But one important note: air shield is key since it will deflect the primary 34 point damage attack. I ran 10 tests without air shield and in each case the Ri lost. Typically mistform stayed up but the accumulated 1 HP damage from the boulders caused him to be wounded more quickly than regeneration could compensate for and this would cause him to rout.
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Old June 7th, 2012, 05:07 PM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

I wonder why air shield works on the 34 point attack but a physical shield doesn't? That is one those things i am going to need to learn. There is a lot in this game to study.

I hadn't tested air shield since Llama said the 34 point attack was not stopped by shields. (?) or was it just the 8 point splashes?
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