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Old June 8th, 2012, 01:13 PM

Ts4EVER Ts4EVER is offline
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Default Re: Tanks, Mud, Streams, Mines and Blown Bridges

AI is pretty sluggish with the artillery. Unless the artillery spots are pre-determined, you might want to try attracting their guns at a different spot, then start clearing the bridge. Use some arty to smoke the crossing, the rest for counter battery. Could be worth a try.
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Old June 8th, 2012, 09:10 PM
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Default Re: Tanks, Mud, Streams, Mines and Blown Bridges

Having not played this scenario, at a glance it looks making crossing too soon would be a mistake and split your forces,expceially since there is armour moving in SE and an least an IS2 or two ,i would deal with that threat first,using the pzshrecks might keep the heavies at bay in the center and north,,"remember they have as chance as getting stuck also" the rail bridge in the south and the other one would be a way to consider a flanking move with the king tigers
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