Interesting post-game analysis all around. One more question: what kind of usage did tarts get (particularly applies to the nation[s] that had the chalice/GoH)?
@rdonj: I'll have to look at the current Itza and see if I still have the OMFG reaction I first did (I refer to it as my Hinnom reaction

). But you bring up an interesting point with Pythium - maybe it's not so much that mod nations tend to be off-the-scale OP but that the average level of power is higher than the average level of power for base game nations? I also think they sometimes have too many "specials" (things like magic weapons, recuperation/healing, etc.) - these things are great because they help make nations unique but add too many of them and it gets to be too much. But I make no claim to be a mod nation expert so perhaps I'm wrong in my impressions.
Also, note to self: never have Cal sub for me. I can see the postgame commentary now:
"Supposedly Valerius is something of an idiot savant when it comes to glamour nations. I can now confirm the idiot portion of that description is accurate. Let's start with the W4 bless. This was probably taken because it will be a big help defensively when the thugs get swarmed. Or maybe because it will help the elite sacred troops Eriu doesn't have. After all, why take some S magic or even better scales when you can waste points on a useless bless? But through some fluke you may actually reach Constr. 8 first. Of course forging somewhat useful things like the chalice or gate stone will be out of the question since you've done nothing to diversify from your national magic. And even the things you can forge will have to wait a few turns since why bother forging the requisite boosters ahead of time so you're ready to go when you reach Constr. 8? Speaking of research, why have all your mages that aren't otherwise occupied actually research? Just for fun leave some of them on 'defend' orders. I've seen worse positions in my time - by newbs. Actually, many newbs play better than the incompetence on display here."