.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 27th, 2012, 05:48 PM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
Ts4EVER is on a distinguished road
Default Re: WIP campaign 29th Infantry division (testers appreciated)

Yes maybe I should note it in the scenario description. After all, receiving such a schelacking in the first scenario probably dampens your motivation a bit.
Just for comparison, in my own test game, where I used the "historical" deployment, I scored a draw. I managed to clear the northern most strongpoint and draw as well as the southern one, and I would have cleared the other one int he south too if the scenario had been a turn longer. All this with heavy casualties of course, but that is the point.
I have not tested this, but I think if you used more "gamey" tactics like offloading all units on the northern beach you could actually clear the village and attack the bunkers form behind, thus scoring a victory.
Reply With Quote
  #2  
Old July 27th, 2012, 06:53 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: WIP campaign 29th Infantry division (testers appreciated)

This is purely my personal design preference but I figured I would throw it out there anyway. In my campaigns, I tend to try and start with a smaller, easier battle for the player to get help get them into the story without them running into too many casualties with smaller "catch their breath" scenarios placed throughout the campaign. Its not an easy thing to do as it will always be harder for some than it is for others due to experience, gamey tactics, etc. Too hard and people get frustrated, too easy they get bored.

In this campaign storyline though I don't really see a way to start the player small and then ramp things up since they have to go straight into the landing. Something you may want to consider is 2 distinct campaign branches, one harder, one easier and let the player choose in a pre-game scenario the path they want to follow. Its more work but not as much as you might think since you are doubling up the use of maps (a big time consumer) and the friendly core force only needs to be included in the 1st scenario.

I use an Excel Spreadsheet and Access Database for managing campaign data when I build them if you have those programs and are interested. In the DB, you can generate all the campaign text files from a single click BUT they are not real intuitive and there are no "instructions" how to use them. You may have to manually go through each file afterwords and clean the editing of each file to make sure its looks good in the game interface though.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.