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July 29th, 2012, 04:55 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Feasibility of WWII total conversion
There have been a number of experiments with mods that attempt to alter the game into firearms based combat, they have so far run into severe engine limitations, like those elmokki mentions. The most ambitious project is Dominions 3000, which is a kind of TC. But that is almost never played MP.
You might also consider the many warhammer nations, if played on the warhammer map, as a TC.
Anyways, I believe the engine isn't quite fit to make a ww2 mod. there are soo many ww2 games around anyway, so why make all that effort for another ww2 strategy game in a subpar engine? Will anyone play it over any of the dedicated ww2 tbs games out there? I wouldn't.
What works best for dom3 is replacing the content with content fit for a similar set of mechanics. So a LoTR TC would work fine for example, or a song of ice and fire TC, or a historically accurate bronze age TC (just remove magic and forging) and so on.
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July 29th, 2012, 05:12 PM
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General
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Join Date: Oct 2007
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Re: Feasibility of WWII total conversion
A lot of your ideas are also impossible to implement by strict modding alone, so that's another problem since there's not many people who can do much of anything with the code.
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July 29th, 2012, 05:33 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
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Re: Feasibility of WWII total conversion
I think a mod nation from the civil war, or ww1 or WW2 would be cool
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July 29th, 2012, 07:11 PM
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Corporal
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Join Date: Oct 2004
Posts: 84
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Re: Feasibility of WWII total conversion
Oh well, thanks for the input anyhow  .
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July 30th, 2012, 06:25 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Feasibility of WWII total conversion
Quote:
Originally Posted by SafeKeeper
Oh well, thanks for the input anyhow  .
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Well, are you ok with every gun firing an arrow? If you are then the tools you have might be good for what you're going for.
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July 30th, 2012, 06:35 AM
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Corporal
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Join Date: Oct 2004
Posts: 84
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Re: Feasibility of WWII total conversion
Actually, I'm not sure if I would mind. Bullets have bullet drop, so in reality, too, you aim higher than the target and then they drop :P . You could say it's to simulate distance or something  .
Don't think I'll ever make anything serious myself, but if others want to give it a shot, I'd be happy to follow its progress  .
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July 30th, 2012, 09:14 AM
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Colonel
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Join Date: Nov 2008
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Re: Feasibility of WWII total conversion
Quote:
Originally Posted by SafeKeeper
Don't think I'll ever make anything serious myself, but if others want to give it a shot, I'd be happy to follow its progress  .
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Well, without a champion to lead this project it will never work. It is your idea, why don't you lead it? Start making a mod, try out how much you can do. Look at the other attempt of total conversion the dominions 3000 iirc.
Learn about how to mod, see what the possibilities are. Come on, don't be lazy.
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July 30th, 2012, 09:03 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
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Re: Feasibility of WWII total conversion
Quote:
Originally Posted by Redeyes
Well, are you ok with every gun firing an arrow? If you are then the tools you have might be good for what you're going for.
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If you are referring to the flysprites, I think sling stones (#flyspr 111) or blow gun needles (403) would be a better fit for musket rounds. Boulders (100) would seem like the obvious choice for cannon balls and maybe Blade Wind missiles (304) for canister shot.
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August 2nd, 2012, 02:13 PM
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Corporal
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Join Date: Oct 2004
Posts: 84
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Re: Feasibility of WWII total conversion
Soy: Already have other projects on my hand, and don't want to commit to yet another project that might or might not ever be finished  .
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July 30th, 2012, 03:09 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
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Re: Feasibility of WWII total conversion
Quote:
Originally Posted by ghoul31
I think a mod nation from the civil war, or ww1 or WW2 would be cool
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That could be entertaining. I'm actually surprised no one has done one yet, truth be told. Undead Confederates in an alternate universe, anyone?
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