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  #1  
Old September 12th, 2012, 02:24 PM
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Mobhack Mobhack is online now
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Default Re: just started playing and have a few questions

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Originally Posted by wicked View Post
If the recce go out in front and they are assigned to a0 will they loose contact? That's if a0 is left at the rear with artillary etc
If they have radios (and recce tend to, and all platoon HQs do) then it is usually not a problem. And quite frankly - apart from the extra opportunity to rally in dire circumstances, the command chain above platoon level is not really that important.

(Keeping platoon members in contact is important of course!)

If you wanted a coy HQ to always be near enough to them then it would have to stay in shouting distance to be 100% certain (3-5 hexes) - and you do not want the coy commander way out front with the peekaboo boys. Otherwise it will be relying on radio contact same as the BN HQ would, and radio range is infinite.

This is not a board-game where platoon HQs out of contact cannot have orders issued or other such C&C issues. Platoons out of contact can merrily whiz about as the player sees fit. Main effect of a nearby/in contact CHQ is a possible extra rally for some element that needed it. So no need to obsess about it really, IMHO.

Andy
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Old September 12th, 2012, 10:00 PM

sigeena sigeena is offline
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Default Re: just started playing and have a few questions

I also came from the Close Combat series of games and while CC was very much a platoon-company level set-up, the SP series can be seen as a battalion-battle group set-up.

Anyway, don't stick your A0 too near to the arti. One of the first things you'll learn is that arti attracts counter-battery fire. The optimal position as far as I can tell, is somewhere in the middle between the arti and the main battle line, with good line of sight.

You asked about creating a motorised rifle company? Well, doctrinally, if the motor transports are organic to the coy, I would attach them to the Company commander. If they are from the battalion motor pool, then I'll leave them under A0 command. I guess the flavour depends very much on yourself.

The advantages of attaching the motor transports as organic to the Coy commander, is that they get the extra rally bonus (which is quite unnecessary for transports).

Snipers wise, I see them as a battalion asset and don't assign them to a Coy commander. If they are the lower grade variety such as marksman, then they could possibly belong to a Coy commander.

The command tree is very simple, and it's 4 levels. Going by your example, A0 is the battaltion commander, G0 is the Coy commander, H0, I0 is the Platoon commander and H1, H2, H3, I1 are Section commanders.
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Old September 15th, 2012, 05:21 PM

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Default Re: just started playing and have a few questions

thanks, think i have the hang of it now
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