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  #1  
Old September 24th, 2012, 07:15 AM
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DRG DRG is offline
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Default Re: Snooperscope/Sniperscope range

The weapon has been brought up before. The issue in game terms is the limited range. The ONLY time it would be of any use is if the visibilty was set to 0 or 1 and there were a lot of regular infantry units in the same hex to protect it otherwise it's very, very vulnerable to a quick charge

Don
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Old September 24th, 2012, 09:59 AM
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Mobhack Mobhack is offline
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Default Re: Snooperscope/Sniperscope range

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Originally Posted by DRG View Post
The weapon has been brought up before. The issue in game terms is the limited range. The ONLY time it would be of any use is if the visibilty was set to 0 or 1 and there were a lot of regular infantry units in the same hex to protect it otherwise it's very, very vulnerable to a quick charge

Don
Yes - so absolutely no use as a regular unit in the OOB, since it would be a scout team with 1-2 vis which is charged for and next to no utility for the added cost.

However, its fine as a scenario-designer made unit (add vision, change weapon to carbine) in a specific scenario circumstance, and done with the editor (and add a few points to make more valuable perhaps). Though the scenario designer may want to "bend" the rules a bit and give it maybe a hex more than "book" to stop the other side simply charging the units as Don noted.
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Old September 25th, 2012, 07:29 AM

Griefbringer Griefbringer is offline
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Default Re: Snooperscope/Sniperscope range

Quote:
Originally Posted by DRG View Post
The weapon has been brought up before. The issue in game terms is the limited range. The ONLY time it would be of any use is if the visibilty was set to 0 or 1 and there were a lot of regular infantry units in the same hex to protect it otherwise it's very, very vulnerable to a quick charge
Alternative tactical usage in-game would be to deploy the scout teams with the scopes one hex behind a screen of regular infantry to shield them from the enemy. They could then use their carbines to provide supporting fire to this friendly infantry unit in front of them.

This would keep the IR carbine scout teams initially pretty safe (unless the cunning Japanese manage to sneak to their rear), though the tactical advantage that they would provide would be rather limited.
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