It's kind of important to use this version thought because it's theoretically possible to get a crash with 3.1.0 (if anyone including the AI ends up making a zero-hitpoint fighter which then gets damaged).
Code:
Version 3.1.1:
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Gameplay Changes:
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* Reduced research costs for Small Ship Control Systems.
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Cosmetic:
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* Added small/medium/large drone and satellite image names if available
in custom shipsets.
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Fixes:
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* Made it impossible to build fighters with zero hitpoints, because
this could crash the program when they get damaged.
Re: New version 3.1.0 of Proportions Mod for SEIV available!
Wow, you fixed a bug that I must have reported years ago, then forgot about, as I haven't played SE4 in forever! I actually vaguely remember something about resupply bases being broken, though, now that you mention it...
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The Ed draws near! What dost thou deaux?
Re: New version 3.1.0 of Proportions Mod for SEIV available!
Hehe, yep! Actually, I fixed it years ago in 3.0.6, but I don't think I ever published version 3.0.6. I was working of 3.0.7 when I stopped doing much of anything with Space Empires.
I did find what I think is sort of a fix for an old problem in Intel missions, too. That is, the "Maintenance Problems" mission for attacking planet cargo has an effect of 1, which does like 1 point of damage to units on planets, and so it should be modded up to a damage amount that might actually destroy a unit or more. Meanwhile, the "Cargo Bomb" mission also has an effect of 1, but any positive amount seems to destroy all cargo on a ship, so that one's description should be changed to say that all cargo on the ship was destroyed.