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I added the helo cloud as an option for the MBT pick when we went to Windows, many moons ago.
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Makes for a fun game if I remember it was a fairly large game, 3 Mech Co & a Tank Co for me.
I think the only ground forces the AI had were some arty 3 or 4 tanks that never made it over & less than a company of infantry, everything else was airbourne.
Certainly versus USSR it proved very challenging, by turn 3 my AAA was nearly all gone just a couple of guns with ammo left. It then sent the Paras in deep putting my arty park under serious threat. I lost them my vehicles were locked in a dangerous game of trying to take out the helos or at least get them out of ammo so my infantry were virtually on there own dealing with the enemy troops. Eventually sorted the helos & thought yipee time to relax lets go help my poor infantry out, ouch they have had some time & cant remember which but either the airmobile or the paras come with heaps of AT weaponry. Turned out to be a very tough game full of unexpected surprises