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Old October 5th, 2012, 05:10 AM
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Soyweiser Soyweiser is offline
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Default Re: Mod Brainstorm-wishlist

Fyi, Gandalf, I think you can get the code for unitgen from Elmokki, so then it would be easy to add additional map data to the existing code. It is Java code.

Not sure if it is open source or whatever. But from what I recall, Elm was not against sharing the code. He is reachable on irc.
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Bookmark these links:
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http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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Old October 5th, 2012, 08:53 AM
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Default Re: Mod Brainstorm-wishlist

Quote:
Originally Posted by Soyweiser View Post
Fyi, Gandalf, I think you can get the code for unitgen from Elmokki, so then it would be easy to add additional map data to the existing code. It is Java code.

Not sure if it is open source or whatever. But from what I recall, Elm was not against sharing the code. He is reachable on irc.
Thanks.
But as I mentioned, I had already gone down this road with my own program quite a while back. I dropped it because I could not make it work as only map code the way my SemiRand, allied AI's, and Chaos programs did. I was able to get mine to work in creating a mod. I probably should have released it at that point I guess
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