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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 13th, 2012, 12:42 PM
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Fantomen Fantomen is offline
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Default Re: Conceptual Balance Mod 1.94 released!

Yeah, I absolutely agree that too much extreme buffs have been handed out without enough data to prove they were needed.

I'm not arguing all the changes were good changes, just trying to explain what the thoughts behind them were. I might not be a primary source, since only llamabeast is, but I've taken part in all those discussions on dom3mods that preceded those changes. So whether I agree or not I'm referencing the arguments as they were presented then. You can go there and backtrack the CBM threads to compare.

But now that they are done, I don't think they should be undone unless they are proven to actually unbalance the game. Simply because tinkering back and forth based on theorycrafting is a very bad way to do things. So what I would like to see is you, me and other people showing with references to real games that stuff is unbalanced. Not just saying that they are. If the Vans are overpowered now then we should see them dominate the MP scene over time, check their win ratio and impressions from good players a year from now. Then you can change the things that has turned out to be broken.
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Old December 12th, 2012, 06:17 PM

Excist Excist is offline
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Default Re: Conceptual Balance Mod 1.94 released!

IMO I think the Ermor spell Apostacy should have another look taken at it.

It seems to be working as often as charm, but less fatigue, less research and the most common spell path.

I think the MR resists easily in vanilla was actually better balanced.
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