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  #1  
Old November 20th, 2012, 11:03 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 3 no longer available from Shrapnel?

People who come to forum.shrapnelgames.com tend to do well for Shrapnel Games. People who have a link that takes them straight to one forum tend to have a different view of how busy, or effective, the site is. Seeing the full days activity on the entire site says things are going ok.

As Edi said, the standard has been to not take down a forum as long as no one is burning bridges. Some uncarried games still beat out Dom3 forum on the scoreboards. And they do generate sales now. A while back a forum format change made sure that some of the screen is ad space and news space even if people are skipping the sites main pages to jump directly into the forum. At the time it made a lot of people mad but its been a good move.

But I am with others in saying that I am not impressed so far with the 3 sites that Illwinter put their other game on. Possibly a fan site can help by providing something more comfortable.
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  #2  
Old November 21st, 2012, 07:35 AM
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Default Re: Dominions 3 no longer available from Shrapnel?

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Originally Posted by Gandalf Parker View Post
But I am with others in saying that I am not impressed so far with the 3 sites that Illwinter put their other game on. Possibly a fan site can help by providing something more comfortable.
The Desura forum software has a very barebones functionality and it works for that. It's also fairly fast. It's not as feature rich as this forum or the basic phpbb boards or some others.

The main thing with the Desura forum is that it, like any other successful forum, needs an active management that is on the ball. Especially if the community is active.

Gamer's Gate doesn't seem to even have a forum and the Steam forum is, well, the Steam forum. Didn't like what I saw of it.

An alternative would be to set up their own forum or to use a fan made forum, whether that would be Proboards or Invision or wherever else.

Setting up a dedicated forum takes at the very least time and effort, both in the setup and maintenance, but it gives the most control. It's a question of resources and of how much free time and effort outsiders are willing to dedicate to make things happen if Illwinter cannot go beyond what there is due to their own time and resource limitations.
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  #3  
Old November 23rd, 2012, 04:49 PM

JonBrave JonBrave is offline
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Default Re: Dominions 3 no longer available from Shrapnel?

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Originally Posted by Edi View Post
Setting up a dedicated forum takes at the very least time and effort, both in the setup and maintenance, but it gives the most control. It's a question of resources and of how much free time and effort outsiders are willing to dedicate to make things happen if Illwinter cannot go beyond what there is due to their own time and resource limitations.
I'd like to volunteer GP for this
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  #4  
Old November 21st, 2012, 09:48 AM
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Default Re: Dominions 3 no longer available from Shrapnel?

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Originally Posted by Gandalf Parker View Post
People who come to forum.shrapnelgames.com tend to do well for Shrapnel Games. People who have a link that takes them straight to one forum tend to have a different view of how busy, or effective, the site is. Seeing the full days activity on the entire site says things are going ok.
Without information on the conversion rate of unique visitors. I don't really agree on this. Something that looks pretty busy can still be pretty expensive to maintain if it generates no sales.

And most of the forums here are dead or even stillborn. The mods hardly even reply to simple support question on the main shrapnel forum. (And it has stickies for vista beta testers and site conversion. All stuff that should have been just removed ages ago).

And nobody even replied to this post: http://forum.shrapnelgames.com/showp...88&postcount=4. At least half the forums here only contains negative posts ("what happened to the development of this game?", or "why you no fix bug" posts).

I don't want shrapnel to go under or something. I just hope they get their act together and get with the times. But I fear this will not happen. Nor will we hear much from them. I expect it is because they live in the 90's world or due to some extensive "secrecy is important" military background stuff. (I assume the people behind shrapnel have a military background).

To me it just feels like they stopped caring years ago. And that is why I fear for the these old dom3 forums.
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http://forum.shrapnelgames.com/showthread.php?t=36453
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  #5  
Old November 22nd, 2012, 07:01 PM

momfreeek momfreeek is offline
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Default Re: Dominions 3 no longer available from Shrapnel?

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Originally Posted by soy
Something that looks pretty busy can still be pretty expensive to maintain if it generates no sales.
Wouldn't any sort of staff costs dwarf other costs considerably? I'm not surprised there is so little staff activity, I kind of assumed there weren't any.

dom3 is still unmatched, still being patched and deserves a place alongside modern titles. its good to see it move on.

Last edited by momfreeek; November 22nd, 2012 at 07:09 PM..
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  #6  
Old November 23rd, 2012, 12:52 AM

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Default Re: Dominions 3 no longer available from Shrapnel?

Any chance this means that they'll finally have the money to fix their combat AI?

Just lost 2 gem intensive thugs because they decided to ignore Breath of Winter in favor of Blade Wind since they were worried about freezing each other. Apparently exhausting themselves was preferable.

I would much rather have an AI that erred on the side of messing up by following a script than one that erred on the side of messing up by going off script.

If they had followed the script they would both have had 100% cold resistance, but instead they had 100% fatigue.
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  #7  
Old November 23rd, 2012, 05:31 AM
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Default Re: Dominions 3 no longer available from Shrapnel?

It seems very unlikely...
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  #8  
Old November 23rd, 2012, 06:46 AM

Man with No Name Man with No Name is offline
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Default Re: Dominions 3 no longer available from Shrapnel?

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Originally Posted by Excist View Post
Just lost 2 gem intensive thugs because they decided to ignore Breath of Winter in favor of Blade Wind since they were worried about freezing each other. Apparently exhausting themselves was preferable.
That is simply player error. And a player blaming the casting AI for mages going off-script due to friendly fire concerns (or range, lack of tvalid target issues etc) is just that player looking for lame excuses so that he doesn't have to blame himself for his own mistakes and failings as a player.

Anyone who says this sort of thing is a game bug, casting AI bug, casting AI short-coming, or any other similar object of potential blame transference, needs to spend more time learning better scripting and positioning, and less time finding things to blame their playing mistakes on.

Quote:
Originally Posted by Excist View Post
I would much rather have an AI that erred on the side of messing up by following a script than one that erred on the side of messing up by going off script.
And for every player who says the casting AI should err on the side of recklessness, you will find another player who says it should prefer caution instead. It's impossible to make both camps happy, and futile to even try. At the very least the code would need a massive re-write before progress cold even be started on making "both camps happy". There are far better things for Illwinter to be spending their time on if improving Dominions was the objective. And far better ways of improving the casting AI than your suggestion. (if improving the casting AI/playing AI was the aim)

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Originally Posted by Excist View Post
If they had followed the script they would both have had 100% cold resistance, but instead they had 100% fatigue.
Maybe think about scripting Cold Resitance instead of BoW next time. Or Cold Resistance followed by BoW if you really need the BoW effect. Or Cold Resistance on the thug that appears higher up on the commander list, followed by BoW on the thug appearing lower down. As that way the first thug will be 100% CR by the time the second thug wants to cast BoW, preventing any friendly fire concerns (assuming no negative CR modifiers are being applied), and that way you will at least have BoW on one of the thugs.
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  #9  
Old November 23rd, 2012, 03:05 PM

Excist Excist is offline
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Default Re: Dominions 3 no longer available from Shrapnel?

To No Name:

"That is simply player error. And a player blaming the casting AI for mages going off-script due to friendly fire concerns (or range, lack of tvalid target issues etc) is just that player looking for lame excuses so that he doesn't have to blame himself for his own mistakes and failings as a player."

Nope. Not knowing the AI's flawed thinking in advance is not "player error". That is like....well...calling a bug an undocumented feature.

"Anyone who says this sort of thing is a game bug, casting AI bug, casting AI short-coming, or any other similar object of potential blame transference, needs to spend more time learning better scripting and positioning, and less time finding things to blame their playing mistakes on."

Anybody that makes a comment like this is compensating for something


"And for every player who says the casting AI should err on the side of recklessness, you will find another player who says it should prefer caution instead."

That is a debating strategem called a false choice or false dilemma. The choice here isn't between erring on the side of recklessness or erring on the side of caution (since casting a high fatigue combat spell before wading into melee carries its own risks and recklessness). The choice is between following a script as close as possible or deviating from the script and substituting choices that do not take into account the overall script or strategy employed.

" It's impossible to make both camps happy, and futile to even try. At the very least the code would need a massive re-write before progress cold even be started on making "both camps happy"."

Again, you are assuming the false choice. This conversation in proper context (the one that I had written my patch request with in mind) could be very simply implemented - a) mages do nothing when their spell would have a (to the AI) "reckless" effect, b) mages skip that step and go onto the next scripted order, c) -this would require more than 2 lines of code, but the casting AI could look at the last order (attack melee or cast or retreat) before deciding whether to cast high fatigue spells or not.

"There are far better things for Illwinter to be spending their time on if improving Dominions was the objective."

I know of no other areas needing improvement that have caused people to quit the game. What areas fail the potential of this game more than the battle AI?

"And far better ways of improving the casting AI than your suggestion. (if improving the casting AI/playing AI was the aim)"

I was not too specific, but I'm sure they could use any advice you have. All I was voicing was a wish for a battle AI that will stick to the script a little bit more often. There are many ways that could be done that I would be satisified with.

"Maybe think about scripting Cold Resitance instead of BoW next time. Or Cold Resistance followed by BoW if you really need the BoW effect."

No point having the CR in that case without putting BoW into play for that battle. Scripting both CR and BoW adds additional fatigue and in some scenarios could take more lines of scripting than you have for buffing a thug. If I had known the AI had this particular poorly prioritized concern for the safety of their allies I would have forgone the group buff and positioned them seperately. As it is, I had no reason to suspect that PBAOE cold auras took into consideration friendly fire since Winter Wolves, and casters that have already cast BoW have no qualms about bunching up as close to as many of their unprotected allies as possible during combat. Not to mention, several casters that have cold or poison auras will cast stone skin or invulnerability respectively on themselves given half a chance. No indication at all before having scripted this, that the AI would behave that way.

" Or Cold Resistance on the thug that appears higher up on the commander list, followed by BoW on the thug appearing lower down. As that way the first thug will be 100% CR by the time the second thug wants to cast BoW, preventing any friendly fire concerns (assuming no negative CR modifiers are being applied), and that way you will at least have BoW on one of the thugs."

Yes, I am aware that if you know in advance that the AI is prone to one mistake or another there are sometimes work arounds to prevent them from exhibiting that particular brain fart, but it doesn't mean that the AI doesn't need improvement in order to "deserve a place alongside modern titles".
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  #10  
Old November 23rd, 2012, 05:25 PM

momfreeek momfreeek is offline
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Default Re: Dominions 3 no longer available from Shrapnel?

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Originally Posted by Excist View Post
Yes, I am aware that if you know in advance that the AI is prone to one mistake or another there are sometimes work arounds to prevent them from exhibiting that particular brain fart, but it doesn't mean that the AI doesn't need improvement in order to "deserve a place alongside modern titles".
To qualify my opinion:

I am a dom3 noob. I'm very happy with my purchase and that I've got my moneys worth from dom3 even if I never played it again.

Modern games have their shortcomings too and rarely do they interest me so much or hold my attention so long. The only other game I can think of that even has unit scripting is dragon-age-origins and thats not multiplayer (I'm sure there's plenty more examples.. i'd be interested to know).
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