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Old November 29th, 2012, 10:02 AM
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Default Re: Sighting Issue

First to the assumption that "makes sense".

Height 2 does not block LOS between two hexes that are height zero. It takes >Height 3 to do that.

Second, you have a size three vehicle moving at 15 MPH being seen and fired at by a size 1 gun that is stationary.

It's quite possible the the gun could have seen the tank on the previous turn but the game AI routine held fire then , There IS code in the game to prevent the AI from firing as soon as it sees something if it doesn't like the odds,but the random numbers the AI uses to make decisions it makes less predictable this time tipped the decision in favor of firing but we will never know because you didn't provide that save.

There is also the smoke in hex 81,47 that has begun to dissipate since the previous turn which *may* have some small influence on sighting along that road but we don't know, because we don't have that save and running the previous turns fighting does not provide any answers

The bottom line is there is no "bug" here.


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