As Andy has already explained height was never set, it's an abstraction. I attempted to try and narrow down what it could represent.
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......but what is a hill level?
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Go back and read post 7 again and go back and read what Andy wrote the answer is there.
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I've never seen it indicated on the map
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EACH LEVEL OF TERRAIN IS 10 "UNITS". GROUND LEVEL IS ZERO, A LEVEL ONE HILL IS 10 "UNITS" HIGH, A LEVEL 2 HILL IS 20 "UNITS" HIGH----ETC, ETC, ETC
That's
"SP101" -----in all the years I've been doing this NOBODY has
not understood that. It's instantly obvious if you spend even five minutes building terrain with the editor
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So based on your height estimate, a one story building would be about a 10 height obstruction. Fully grown trees would be about a 35 height obstruction. These would be added to the hex height to determine the full obstruction height. Is this right?
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There are no "one story buildings" there are single and multiple hex buildings and a single hex building averages about 15 units high
Tree height is variable but 10 would be a rough average 13 would be the upper limit with 8 the lower but it varies from hex to hex.
So........ if you have a house on a level 1 hill ( 10 units ) the building will be 15 units high which means that house, from ground level ( 0 ) is 10+15 = 25 units high.
Don