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  #1  
Old January 5th, 2013, 01:37 PM
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Default Re: Windows 8 Playtesters required

Quote:
Originally Posted by Rosmarus View Post
I extracted the file into my MBT folder and ran it. However nothing has changed. GDI option is still grayed out and at the bottom it says "Windows Vista or Windows 7". Am I doing something wrong here or have you guys accidentally uploaded a wrong file?
Edit: I also forgot to mention that it still runs the batch file as well.
The version (on the help tab) should be the 4th of January 2013.

What we need to know is if it is properly detecting windows 8 - which we cannot test, since none of us have the thing.
So there will likely be a few of these "blind test" exes till we get it right. We cannot load it onto windows 8 to see what does actually happen - that is what you are doing for us.

Also - I may have noticed why the version number is not being reported right... probably a new test coming to you real soon now
(> != >=)

NB - Windows versions as actually reported internally in the OS version info structure are:
Windows XP = 5.1
Windows Vista = 6.0
Windows 7 = 6.1
Windows 8 = 6.2

(So any Windows 8 users are really running Windows 6.2 !)

And it was my test on the minor digit that was wrong...
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Old January 5th, 2013, 01:55 PM
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Disk Re: Windows 8 Playtesters required

New version of the test executable for GameOptions

(Any who downloaded the previous test article can delete that)

- fixed the test on the minor version number, so with a bit of luck, it will detect Windows version ID of 6.2 that "Windows 8" is known as internally.

Let me know how that works - or not...
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File Type: zip GameOptionsMBTW8.zip (314.1 KB, 161 views)
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  #3  
Old January 7th, 2013, 07:01 PM

Rosmarus Rosmarus is offline
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Default Re: Windows 8 Playtesters required

The new .exe seems to be working as intented. It reports my OS as Windows 8 and allows me to switch between GDI and DirectX. It doesn't run batch file either. How ever there seems to be an issue with Windows 8 when in full screen mode (set to desktop resolution).

This is my description of the issue from another thread:
"The problem is that game seems to run in "bits". What I'm trying to say is that when I move my mouse to the edge of the map it scrolls, then stops for a moment and then scrolls some more and stops again. Same goes for the units, tank moves a bit, stops and then moves a bit again, you get the idea."

This has happened both on my laptop and tabletop PC as well.
I've made sure that I'm running newest GPU drivers so that can't be the issue. I don't encounter this problem when I set my game to windowed mode in desktop resolution.

Here are my specs:
Tabletop
AMD X6 Phenom 1090T Black Edition 3,2 GHz/core (6 cores)
8 gb DDR3 (1800 MHz)
Ati Radeon 5970 2gb GDDR5
Windows 8 Pro 64bit
Native resolution 1920x1080

Laptop
Intel i5 3210M 2,5 GHz/core (2 cores)
4 gb DDR3
Nvidia GeForce 635M 2 gb
Windows 8 64bit
Native resolution 1366x768
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