|
|
|
 |

January 7th, 2001, 06:19 PM
|
Private
|
|
Join Date: Jan 2001
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emissive armour - what is it used for?
Just did a test in the simulator.
36 planes with two DUC III's, 30 damage combined per plane, quit attacking the emissive armored ship once they reached the emissive armor.
36 planes equipped with four DUC III's, 60 damage combined per plane, totally destroyed the emissive-armor equipped ship in two volleys.
In conclusion, at least in the simulator, the game is comparing the damage resistance of 30 with the damage inflicted per plane.
Grognard
Editted: Forget what I just said. The above results used auto-combat in the simulator. When I tried it using manual combat, the planes with 30 damage apiece destroyed the ship. So with differing results between auto- and manual control, nothing conclusive can be determined. My only conclusion is the lack of consistency brings the validity of any simulator results into question
[This message has been edited by Grognard (edited 07 January 2001).]
|

January 7th, 2001, 10:09 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Emissive armour - what is it used for?
Guys, when the group of fighters fire on a ship the damage is cumulative. However, AI is NOT aware of that, so when he is supposed to fire on a ship with emissive armor he doesn't fire because he 'thinks' that he can't do any damage while in reality he could. This is why, if you turn on auto-combat, the fighters don't fire (auto-combat is controlled by AI).
I hope this explains something.
I remember somebody made a post about this cumulative damage for fighters and missiles saying that is should be calculated one by one instead of the whole group at once, and I agree completely.
[This message has been edited by Daynarr (edited 07 January 2001).]
|

January 7th, 2001, 11:01 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: San Diego, Ca, USA
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emissive armour - what is it used for?
"...when the group of fighters fire on a ship the damage is cumulative."
Yeah, but it shouldn't be.
C//
|

January 8th, 2001, 01:10 AM
|
 |
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: Emissive armour - what is it used for?
Stealth armor is NOT useless.
Don't think of it as armor, but as a cheap, low-level cloaking device. In several games I've designed battlecruisers with 1 Stealth Armor and some extra supplies and these things can wreak havoc in the enemy's rear areas.
I agree, though, that Scattering Armor is crap.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|

January 8th, 2001, 03:35 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emissive armour - what is it used for?
quote: Originally posted by Noble713:
Stealth armor is NOT useless.
...
I agree, though, that Scattering Armor is crap.
not at all. late in the game, everyone will have sensors that can easily detect ships with stealth armor, so it loses its value quickly. think of scatt armor as armor plus scanner jammer. I put a scanner jammer on every ship, and when you figure that every ship needs armor too, one piece of armor and one scanner jammer is only 10 units smaller than the scatt armor, AND the scatt gives you the defensive bonus.
its definitly worth carying one point of scatt if your enemies already have scanning devices that can detect level2 cloaks.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 8th, 2001, 03:35 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emissive armour - what is it used for?
double post, i suck.
[This message has been edited by Puke (edited 08 January 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 8th, 2001, 07:20 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emissive armour - what is it used for?
I made Scattering Armor useful by adding Emissive Armor ability to it. So, it's a Scanner Jammer, it boosts your defenses (or would if the game calculated properly) a bit, and it's just as good or better at deflecting a certain amount of damage from your ship. Why not? Isn't it "a highly reflective material"?  Also, the AI is not real bright about cloaked ships so the stealth armor an also be very useful, especially early in the game.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|