.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old January 12th, 2013, 03:26 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Default Re: Terrain For Moving Units

Good info, thanks.

Where this usually comes up is when units are advancing through what looks like empty terrain in the sense of no visible enemy units. Then they're spotted and fired upon by concealed enemy.

From your reply I get the feeling the movement penalty may be non-linear, where each additional hex adds a disproportionate penalty. By the way is the penalty based on hexes moved or MPs expended? That is, is the penalty the same moving one hex down a road (1MP) vs. moving one hex uphill in clear terrain (3MP)?

Regardless, it sounds like if the unit is fired upon near the end of its turn, it should stop, but if at the beginning of the turn it should seek cover provided it's close by.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.